Five categories, each with legit and rage presets. Everything below is configurable per-class and saved to your local config — nothing is hardcoded.
Snaps on the fire tick only — screen crosshair never moves, so demos and spectators see nothing unusual.
Smooth, human-speed correction with configurable reaction delay and overshoot for a natural feel on cam.
Per-class hitbox weighting — head, chest, or nearest — with automatic fallback if the primary target is occluded.
Velocity-based prediction for rockets, arrows, stickies and grenades, tuned separately per weapon.
Independent FOV circle and smoothing curve sliders, savable as named presets per class.
Penetration-aware target checks so the aimbot won't lock through solid geometry.
Fires automatically once a target is acquired within your configured angle threshold.
Custom materials for visible and occluded players, separate colors per team and per class.
2D or 3D bounding boxes with health-based color gradient and distance-based fade.
Full skeleton overlay for precise positioning, useful when tuning silent-aim hitbox priority.
Overhead class labels, weapon name, and live ammo count for every visible player.
Draws a line toward any player currently aiming near your position — early warning for snipers and spies.
Top-down minimap with all players, sentries, and dropped intel, independent of in-game radar limits.
Adjustable-intensity rim glow, toggle separately for teammates, enemies, and buildings.
Bomb/objective icons, ammo pack and health pack timers, and building health bars.
Locks your visible yaw/pitch to a fixed offset while your real aim stays free.
Randomized, time-varying desync to defeat prediction-based aimbots and legit players tracking your pose.
Reports a crouched hitbox to other clients while standing, throwing off manual aim.
Small continuous yaw oscillation, intensity configurable so it stays under the radar visually.
Automatically picks the desync direction least likely to be read by anyone spectating you.
Adjustable latency compensation with per-target tick manipulation for extra hit registration.
Auto bunny-hop with configurable jump timing tolerance, on by default in the misc tab.
Steps out to a saved angle, fires or checks, then returns automatically on key release.
Automates the edge-bug jump timing exploit for extra height and distance.
Automatic building placement, upgrading, and repair prioritization for Engineer.
Forces random or guaranteed critical hits, configurable by weapon type.
One-click swap between legit, rage, and custom presets bound to any key.
Cloud-style config backup and sharing, importable by config name or file.
Flags other players showing suspicious aim or visual patterns and adds them to a local list.
Reports clean convar values to the server regardless of your local menu settings.
One click, verified against the current TF2 build, checked across every anti-cheat listed on the detections page.