The Rules of the Game

  1. You Stay Together

    • No one can wander off alone.
    • The crew moves as a group when searching rooms.
    • Suspicion is already tearing you apart — splitting up isn’t an option.
  2. Leaving the Game

    • At any time, the crew can vote to Cut and Run.
    • If everyone agrees, you leave together.
    • Once you leave, the game ends — no coming back.
  3. Searching

    • You may search rooms, cars, lockers, or people.
    • To search another player (their person, locker, or car), they must consent.
    • Forcing a search counts as an attack (see Rules for Shooting).
    • Important: You can refuse access to your person, your locker, or your car (if you have one). But once a clue is revealed, it’s public knowledge — you cannot hide it again. Stonewalling searches can raise tension and may trigger a shooting.
  4. Lies and Deception

    • Lying is allowed. You may mislead, bluff, or outright lie about the meaning of clues, loyalties, or actions. Sometimes deception is necessary to achieve your goal.
  5. Escalation

    • Accusations and searches raise tensions.
    • Searching someone’s personal space (locker, car, body) may lead to mistrust or a fight.
    • Again, forcing a search counts as an attack (see Rules for Shooting).
    • Keep in mind: escalation is part of the game.

Rules for Shooting

Violence is always an option — but it comes at a cost. Shooting is resolved at the end of a round, after all players declare actions.

  1. Majority Kill Rule

    • If a majority of living players choose to shoot the same person, that player dies.
    • The victim may (optional) immediately shoot back once before dying, killing anyone they choose.
  2. Group Sizes

    • 5 players left: at least 3 votes to kill.
    • 4 players left: at least 3 votes to kill.
    • 3 players left: 2 votes to kill.
  3. When Only 2 Remain

    • If one chooses to shoot the other, flip a coin:
    • Heads: The attacker kills their target.
    • Tails: The victim saw it coming and kills the attacker instead.
  4. Shootback Rules

    • Shootbacks happen before the victim is removed from play.
    • A single kill vote can cause a double elimination if the victim fires back.
    • Each player only gets one shot — if you’re killed and shoot back, that’s your final action.
    • The victim may (if they are taking the option to shootback) target anyone, not just the players who voted to kill them.
    • If multiple players die in the same round, the Host narrates the scene before play continues with the survivors.
  5. Whole Group Rule

    • The group can never split into factions.
    • Kill votes always require the full count of remaining players.
    • Example: With 5 alive, it always takes 3 votes to execute, even if players argue about “splitting off.”
  6. Lone Gun Rule

    • Once per game, a player may choose to shoot without a group vote.
    • The shot resolves immediately — the target may die.
    • The shooter risks their own life: flip a coin (50/50 chance).
    • Heads: The shooter survives.
    • Tails: The shooter is gunned down in return fire and the target lives.
    • The Host narrates the outcome, and play continues with the survivors.
  7. Take a Bullet Rule

    • When a player is targeted to be killed, another player may declare they are taking the bullet for them.
    • The protector dies instead of the intended victim.
    • If they take the bullet, they die instead of the intended victim, and cannot shoot back, nor can the intended victim.
    • Play continues as normal with the survivors.
Enter Code: