\<<nobr>>
<<script>>
UIBar.show().unstow(true);
$("#phone__uibar").show();
<</script>>
<</nobr>>\
<h1>The Edge of the Map</h1>\
//v0.01 - initial release//
<a href="https://thisistesty.itch.io/" target="_blank" class="icon__fa-big fa-brands fa-itch-io link__noexternal"></a>
\<a href="https://x.com/thisistesty" target="_blank" class="icon__fa-big fa-brands fa-square-x-twitter link__noexternal"></a>
\<a href="https://bsky.app/profile/thisistesty.bsky.social" target="_blank" class="icon__fa-big fa-brands fa-square-bluesky link__noexternal"></a>
<<linkinternal>><span class=" icon__fa fa-solid fa-play fa-flip" style="--fa-flip-x: 1; --fa-flip-y: 0; --fa-animation-duration: 2s"></span> [[Start the game|Intro-1]]<</linkinternal>>
//This project is, and always will be, ''completely free''.//
However, if you want to support it, get new builds ahead of time, see the dev process, get access to polls
- feel free to visit my <a href="https://www.patreon.com/thisistesty" target="_blank">Patreon</a> or <a href="https://subscribestar.adult/thisistesty" target="_blank">SubscribeStar</a> !
\<div class="uibar__support">\
//Things to consider://
> I'm working towards providing a fully responsive experience, but as of now, styling of some more 'blocky' elements
(e.g. your laptop at home) __starts to break at widths smaller than ~960px.__
Just so you know that I know ;)
> Charisma stat does not do much yet.
> Features under construction are marked with @@.fas.fa-cog.fa-spin;@@ icon
> Remember, this whole thing is very early in the development.
Expect rewrites.
Expect missing features.
However, expect new things and mechanics to be added regularly as well.
I'm genuinely having a blast making this game :)
</div>\<<nobr>>
<<script>>
UIBar.hide().stow(true);
$("#phone__uibar").hide();
<</script>>
<</nobr>>\
<h1>@@.icon__fa.fa-solid.fa-triangle-exclamation;@@ Warning! @@.icon__fa.fa-solid.fa-triangle-exclamation;@@</h1>
<h2>This game contains the following themes:</h2>\
\<span style="font-weight:300">\
* Intense violence
* Strong language
* Depictions of drug use
* Sexual content
* Other themes not suitable for minors
----
\//Disclaimer://
* <p>This game is a work of fiction. All characters depicted are 18 years of age or older. Any resemblance to real persons, living or dead, is purely coincidental.</p>
* <p>The content within this game is intended for mature audiences only. It may include themes or scenarios that are fictional in nature and not meant to reflect real-life actions, beliefs, or endorsements.</p>
* <p>The author and creators of this game do not condone, support, or encourage any illegal or unethical activities depicted within the game. All events, dialogue, and situations are fictional and are intended for entertainment purposes only.</p>
* <p>Player discretion is advised.</p>
''By clicking "Continue", you confirm that you are 18 years of age or older (or the legal age of majority in your jurisdiction) and consent to viewing this content.''
</span>
<div style="display: flex; gap: 20px;"><<linkinternal>><a href="https://duckduckgo.com/">Exit the game</a><</linkinternal>><<linkinternal>>[[Continue, I am an adult|MainMenu]]<</linkinternal>></div>\<h1>The Edge of the Map</h1>\
v0.01 - initial release
<a href="https://thisistesty.itch.io/" target="_blank" class="icon__fa-big fa-brands fa-itch-io link__noexternal"></a>
\<a href="https://x.com/thisistesty" target="_blank" class="icon__fa-big fa-brands fa-square-x-twitter link__noexternal"></a>
\<a href="https://bsky.app/profile/thisistesty.bsky.social" target="_blank" class="icon__fa-big fa-brands fa-square-bluesky link__noexternal"></a>
\<div class="uibar__support">
<h3>Made by me, myself and I - Testy.</h3>\
//Used libs, tools and other://
* <a href="https://www.motoslave.net/sugarcube/2/" target="_blank">SugarCube v2.37.3</a>
* A couple of slightly modified macros from <a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">Chapel's Custom Macro Collection v2.11.1</a>
* <a href="https://fontawesome.com" target="_blank">Font Awesome Free v7.0.0</a>
* Good ol' JS, JQuery and CSS
* <a href="https://www.vantajs.com/" target="_blank">Vanta.js's Waves</a>
* Laptop SVGs with pure CSS anims by <a href="https://codepen.io/designersnest/pen/gOaXPbr" target="_blank">DesignersNest</a>
* <a href="https://code.visualstudio.com/" target="_blank">VSCode</a>
* <a href="https://marketplace.visualstudio.com/items?itemName=StephenGranade.twine-twee-language" target="_blank">Twine (Twee 3) VSCode extension</a>
* <a href="https://marketplace.visualstudio.com/items?itemName=cyrusfirheir.twee3-language-tools" target="_blank">Twee 3 Language Tools VSCode extension</a>
\</div>__You did not have the money to afford your weekly gym subscription payment.__
__It has been cancelled.__
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@
<<link "Go back">>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>>__Are you sure you want to cancel your gym subscription?__
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-check;@@
<<link "Yes" "Gym">>
<<set $player.misc.gymSubscription = false>>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@
<<link "No, take me back">>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>><h2>You take a look at what you currently own:</h2>
<<switch $player.domicile.inventory.bed.level>>\
<<case 0>>\
* A simple bed with a matress. Nothing fancy.
<<case 1>>\
* A simple bed with a set of new sheets.
<<case 2>>\
* A simple bed with a new matress.
<<case 3>>\
* A simple bed with a set of new sheets, and a new matress.
<<case 4>>\
* A simple bed with a set of new sheets, and a memory foam matress.
* A new, sturdy bed with a set of new sheets, and a memory foam matress.
<</switch>>\<div class="crt__overlay">\
<h1>{{{Police criminal database}}}</h1>
<h2>{{{Suspect Profile}}}</h2>
{{{Name: }}}$player.name
<<nobr>>\
{{{Occupation: }}}
<<if $player.occupation.current.name != "">>
$player.occupation.current.name
<<else>>
Unemployed
<</if>>
<</nobr>>
{{{--Crime record--}}}
<<nobr>>\
<<if $player.crimeRecord.length > 0>>
<<for _crime range $player.crimeRecord.length>>
---- ''_crime''
<</for>>
<<else>>
{{{No records found.}}}
<</if>>
<</nobr>>\
</div>@@.fas.fa-cog.fa-spin;@@ Put the skills info here you lazy fuck__Are you sure you want to resign from your work?__
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-check;@@
<<link "Yes" "Work__Cashier-Resignation">>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@
<<link "No, take me back">>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>><div class="laptop__container">
<<if _laptopclassopened == false>>
<div class="laptop__mockup laptop__mockup-macbook laptop__loaded laptop__opened">
<div class="laptop__part laptop__top">
<img src="assets/img/svg/laptop/laptop-top.svg" alt="" class="laptop__top">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<div class="laptop__monitor" id="laptop__monitor">
<div>
<h1>$player.name's laptop</h1>
<p>Some cool things planned in here, but programming this stuff will take a while.</p>
<p>Stay tuned :D</p>
<p>@@.fas.fa-cog.fa-spin;@@</p>
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-globe;@@ <<link "Browse the internet">>
<<script>>
Dialog
.empty()
.wikiPassage("Laptop__Internet");
<</script>>
<</link>>
<</linkinternal>>\
</div>
</div>
</div>
<div class="laptop__part laptop__bottom">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<img src="assets/img/svg/laptop/laptop-bottom.svg" alt="" class="laptop__bottom">
</div>
</div>
<<else>>
<div class="laptop__mockup laptop__mockup-macbook laptop__loaded laptop__opened laptop__mockup-opened">
<div class="laptop__part laptop__top">
<img src="assets/img/svg/laptop/laptop-top.svg" alt="" class="laptop__top">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<div class="laptop__monitor" id="laptop__monitor">
<div>
<h1>$player.name's laptop</h1>
<p>Some cool things planned in here, but programming this stuff will take a while.</p>
<p>Stay tuned :D</p>
<p>@@.fas.fa-cog.fa-spin;@@</p>
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-globe;@@ <<link "Browse the internet">>
<<script>>
Dialog
.empty()
.wikiPassage("Laptop__Internet");
<</script>>
<</link>>
<</linkinternal>>\
</div>
</div>
</div>
<div class="laptop__part laptop__bottom">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<img src="assets/img/svg/laptop/laptop-bottom.svg" alt="" class="laptop__bottom">
</div>
</div>
<</if>>
</div>
<<nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-up-down;@@
<<link "Toggle">>
<<script>>
$( ".laptop__mockup" ).toggleClass("laptop__mockup-opened");
<</script>>
<<if _laptopclassopened == true>>
<<set _laptopclassopened = false>>
<<else>>
<<set _laptopclassopened = true>>
<</if>>
<</link>>
<</linkinternal>>
<</nobr>>
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-arrow-left;@@ <<link "Close your laptop">>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>>\<div class="laptop__container">
<<if _laptopclassopened == false>>
<div class="laptop__mockup laptop__mockup-macbook laptop__loaded laptop__opened">
<div class="laptop__part laptop__top">
<img src="assets/img/svg/laptop/laptop-top.svg" alt="" class="laptop__top">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<div class="laptop__monitor" id="laptop__monitor">
<div>
<h1>$player.name's laptop</h1>
<p>Some cool things planned in here, but programming this stuff will take a while.</p>
<p>Browse browse.</p>
<p>@@.fas.fa-cog.fa-spin;@@</p>
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-arrow-left;@@ <<link "Go back">>
<<script>>
Dialog
.empty()
.wikiPassage("Laptop");
<</script>>
<</link>>
<</linkinternal>>\
</div>
</div>
</div>
<div class="laptop__part laptop__bottom">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<img src="assets/img/svg/laptop/laptop-bottom.svg" alt="" class="laptop__bottom">
</div>
</div>
<<else>>
<div class="laptop__mockup laptop__mockup-macbook laptop__loaded laptop__opened laptop__mockup-opened">
<div class="laptop__part laptop__top">
<img src="assets/img/svg/laptop/laptop-top.svg" alt="" class="laptop__top">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<div class="laptop__monitor" id="laptop__monitor">
<div>
<h1>$player.name's laptop</h1>
<p>Some cool things planned in here, but programming this stuff will take a while.</p>
<p>Browse browse.</p>
<p>@@.fas.fa-cog.fa-spin;@@</p>
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-arrow-left;@@ <<link "Go back">>
<<script>>
Dialog
.empty()
.wikiPassage("Laptop");
<</script>>
<</link>>
<</linkinternal>>\
</div>
</div>
</div>
<div class="laptop__part laptop__bottom">
<img src="assets/img/svg/laptop/laptop-cover.svg" alt="" class="laptop__cover">
<img src="assets/img/svg/laptop/laptop-bottom.svg" alt="" class="laptop__bottom">
</div>
</div>
<</if>>
</div>
<<nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-up-down;@@
<<link "Toggle">>
<<script>>
$( ".laptop__mockup" ).toggleClass("laptop__mockup-opened");
<</script>>
<<if _laptopclassopened == true>>
<<set _laptopclassopened = false>>
<<else>>
<<set _laptopclassopened = true>>
<</if>>
<</link>>
<</linkinternal>>
<</nobr>>
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-arrow-left;@@ <<link "Close your laptop">>
<<script>>
Dialog.close();
<</script>>
<</link>>
<</linkinternal>>\<h2>She smiles.</h2>
<<chars_redlight-prostitute>>Let me get us somewhere private...<</chars_redlight-prostitute>>
She leads you into the brothel she was stanging in front of, nodding to the bouncer. The bouncer lets you two through.
\<<dynamicpassagecontainer>>\
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear">\
She stops you in front of one of the doors on the first floor.
<<chars_redlight-prostitute>>Wait here, honey.<</chars_redlight-prostitute>>
</span>
<<remove "#button__story-next a">>
<</append>>
\<<dynamicpassageappend>>\
You wait at the entrance for a couple of minutes. Then, you hear a voice from behind the door.
<<chars_redlight-prostitute>>Come in...<</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
You enter. The room contains a large bed, and is illuminated by a couple of red and pink lights.
\<<dynamicpassageappend>>\
The woman you followed lies on the bed in a new set of lingerie and high heels.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-2.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>What will it be, stud?
I can be whoever you want me to be...
<</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
You weigh your options.
<<linkinternal>>@@.icon__fa.fa-solid.fa-money-bill-wave;@@ [[Blow me.|StreetProstitute3]] ^^200$ -^^<</linkinternal>>\
<<linkinternal>>@@.fas.fa-cog.fa-spin;@@ I want the full experience.^^500$ -^^<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@[[I don't want anything.|StreetProstitute-5]]<</linkinternal>>\
\<</dynamicpassageappend>>\
<</dynamicpassageappend>>
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<</link>>
</div>
<</dynamicpassagecontainer>><h2>The Redhead stashes the 200$ on the bedside table</h2>\
Then, she crawls back through the sheets in your direction.
\<<dynamicpassagecontainer>>\
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear">\
She positions herself at your waist, and begins to unbuckle your belt.
<<chars_redlight-prostitute>>What are you waiting for?
Show me what you've got, sugar.
<</chars_redlight-prostitute>>
</span>
<<remove "#button__story-next a">>
<</append>>
\<<dynamicpassageappend>>\
You drop your pants on the floor, your penis already erected.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-3.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>Mmmm, look at you.
Such a big boy you are.
<</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
She does not waste any time. Her tongue and lips start playing with your glans.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-4.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
After a short while, she puts it in her mouth, looking directly at you the whole time.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-5.png');border-radius: 10px;background-size: cover;"></div>\
</div>
You can't take your eyes off of hers, her sight along with the pleasure you receive is hypnotising.
\<<dynamicpassageappend>>\
She picks up the pace, her hands grabbing your tighs tightly.
\<<dynamicpassageappend>>\
You can't take it anymore.
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Aaargh, I want to finish on your face!<</say>>
\<<dynamicpassageappend>>\
She instantly gets your penis out of her mouth, and begins to stroke it with her hand.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-6.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>Ahaha, give it to me daddy, paint me!<</chars_redlight-prostitute>>
She says playfully, quickly losing the bra.
\<<dynamicpassageappend>>\
You finish on her face with a groan. She knew exactly how to please you.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-7.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>Mmm, such a big load.<</chars_redlight-prostitute>>
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Thanks, you were amazing.<</say>>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>If you ever want a repeat, you know where to find me sugar.<</chars_redlight-prostitute>>
<<chars_redlight-prostitute>>Now honey, I need to prepare myself for the next client.
See Richard, the big bouncer near the small corridor on the left, the one with the stairs.
He'll let you out.
<</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
You put on your pants you left on the floor and exit the room.
The bouncer notices you, and politely asks you to follow him.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/Bouncers/Bouncer-1.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
After a minute, you're at the Brothel's entrance.
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[You go on your way|RedLightDistrict]]<</linkinternal>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<</link>>
</div>
\<</dynamicpassagecontainer>>\<h2>The Redhead bites her lips seductively as you hand her five hundred dollars.</h2>
She stashes the money in the bedside table, turns around, and gestures at you with her finger.
\<<dynamicpassagecontainer>>\
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear">\
She presents her whole body to you.
</span>
<<remove "#button__story-next a">>
<</append>>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>Come get me, tiger.<</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
You eagerly get on the bed and get next to her. You look each other in the eyes,
as she stroke your penis, and you play with her wet clit.
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>You turn me on so much daddy...<</chars_redlight-prostitute>>
You don't need to say anything. she gets on top of you, and
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<</link>>
</div>
\<</dynamicpassagecontainer>>\<h2>The Redhead's mood visibly changes.</h2>
Without a word, she reaches back to the bedside table, appearing to push some hidden button beneath the wooden frame.
\<<dynamicpassagecontainer>>\
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear">\
Finally, she speaks, all her seductive act dropped completely.
<<chars_redlight-prostitute>>Then stop wasting my time.<</chars_redlight-prostitute>>
</span>
<<remove "#button__story-next a">>
<</append>>
\<<dynamicpassageappend>>\
The entrance door opens abruptly. One of the bouncers you've seen on your way in here appears in the room.
He looks at you, and then looks at the redhead, waiting for explanation.
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>Cancellation, Drew. <</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
The bouncer calmly unbuttons his suit and puts his hand in his pocket.
Enough for you to just barely see the concealed holster between his shirt and belt.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/Bouncers/Bouncer-2.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
<<say 'Bouncer' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Sir, I'm gonna need you to pay a cancellation fee of one hundred dollars.
Then I'm gonna ask you to follow me, as I escort you out of this establishment.<</say>>
\<<dynamicpassageappend>>\
You are in no place to negotiate. You leave a 100$ bill on the bed, and then follow the armed bouncer to the exit.
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Welp.|RedLightDistrict]]<</linkinternal>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<</link>>
</div>
\<</dynamicpassagecontainer>>\<h2>You take a look at one of the prostitutes.</h2>
\<<dynamicpassagecontainer>>\
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>
<span class="anim__appear">
You approach one particularly standing-out redhead.
She's wearing a tight set of bra and panties.
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/NPC/RedLightDistrict/RedheadProstitute/Redhead-1.png');border-radius: 10px;background-size: cover;"></div>\
</div></span>
<<remove "#button__story-next a">>
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>You want a good time, honey?<</chars_redlight-prostitute>>
\<<dynamicpassageappend>>\
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>How much?<</say>>
The prostitute looks at you coyly.
\<<dynamicpassageappend>>\
<<chars_redlight-prostitute>>For you, handsome? I can take care of you for 200.
500 for the //whooole// experience.
Cash only!<</chars_redlight-prostitute>>\
\<<dynamicpassageappend>>\
\<<if $player.cash.USD >= 0>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-wallet;@@[[Allright|StreetProstitute2]]<</linkinternal>>\
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-wallet;@@You don't have enough cash.<</linkinternal>>\
<</if>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[No, thanks|RedLightDistrict]]<</linkinternal>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</append>>\
\<</link>>\
\<</dynamicpassagecontainer>>\\<<nobr>>
<div class="heading__bg-container">
<<switch $datetime.day.current>>
<<case "Morning">>
<div style="background: no-repeat center 76% url('assets/img/backgrounds/places/places_cafe.png');border-radius: 10px;background-size: cover;filter: brightness(0.65)"></div><h1>Cafe</h1>
<p>A nice place to relax with the dark brew of your choice.</p>
<<case "Noon">>
<div style="background: no-repeat center 76% url('assets/img/backgrounds/places/places_cafe.png');border-radius: 10px;background-size: cover;filter: brightness(1.2) contrast(1.1) saturate(1.2) brightness(0.65);"></div><h1>Cafe</h1>
<p>A nice place to relax with the dark brew of your choice.</p>
<<case "Evening">>
<div style="background: no-repeat center 76% url('assets/img/backgrounds/places/places_cafe.png');border-radius: 10px;background-size: cover;filter: brightness(0.65) contrast(1.15) saturate(1.2) sepia(0.4) hue-rotate(8deg);"></div><h1>Cafe</h1>
<p>A nice place to relax with the dark brew of your choice.</p>
<</switch>>
</div>
<</nobr>>
\<<nobr>>
<<dynamicpassagecontainer>>
You enter the Cafe through the entrance door.
<br>
<br>
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">><span class="anim__appear">
<<remove "#button__story-next a">>
<<switch $plot.characters.chloe.charlvl>>
<<case 0>>
You decided to check out the Cafe's menu. A young asian barista looks at you and smiles.
<br>
You read her styled pin tucked to her apron - __Chloe__.
<br>
<<dynamicpassageappend>>
<div class="heading__bg-image">
<div style="background: no-repeat center 76% url('assets/img/characters/plot/Chloe/Cafe/Cafe-1.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<dynamicpassageappend>>
<<chars_chloe>>Hello! My name is Chloe, what can I get you?<</chars_chloe>>
<br>
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Hi! Can I get uuuh-<</say>>
<br>
You look at the menu, not before catching your involuntary reaction that you've seen memed so many times before.
The Barista patiently waits for you to decide what you want to order.
<<dynamicpassageappend>>
You've decided to order some latte machiatto, but you make a mental note of the rest of the menu, should you return here.
<<dynamicpassageappend>>
After a pleasant stay you've decided to get on with the rest of your day.
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<set $plot.characters.chloe.charlvl = 1>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the Cafe|Downtown]]<</linkinternal>>
<</dynamicpassageappend>>
<</dynamicpassageappend>>
<</dynamicpassageappend>>
<</dynamicpassageappend>>
<<case 1>>
A pleasant smell of various types of coffee fills your nose.
Chloe, the Cafe's Barista, greets you.
<br>
<<dynamicpassageappend>>
<div class="heading__bg-image">
<div style="background: no-repeat center 76% url('assets/img/characters/plot/Chloe/Cafe/Cafe-1.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<dynamicpassageappend>>
<<chars_chloe>>Hello again! What can I get you?<</chars_chloe>>
<br>
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Hello, it's nice to be back!<</say>>
<br>
You smile at her, and order a coffee.
<<dynamicpassageappend>>
After a while you decide to head out.
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the Cafe|Downtown]]<</linkinternal>>
<</dynamicpassageappend>>
<</dynamicpassageappend>>
<</dynamicpassageappend>>
<</dynamicpassageappend>>
<<case 2>>
<<if $plot.characters.chloe.events.randintro == true && $plot.characters.chloe.events.cafeafterintro == false>>
<br>
You've helped her gather her things from a sidewalk.
<br>
It's the first time you've visited since the incident.
<<set $plot.characters.chloe.events.cafeafterintro = true>>
<<else>>
<br>
You've helped her gather her things from a sidewalk.
<br>
You've visited after the incident already.
<</if>>
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ <<link "Return to the Cafe" "Cafe">>
<</link>><</linkinternal>>
<</dynamicpassageappend>>
<<case 3>>
You are acquainted.
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to the Cafe|Cafe]]<</linkinternal>>
<</dynamicpassageappend>>
<<case 4>>
She's your friend.
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to the Cafe|Cafe]]<</linkinternal>>
<</dynamicpassageappend>>
<<case 5>>
She's your best friend.
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to the Cafe|Cafe]]<</linkinternal>>
<</dynamicpassageappend>>
<<case 6>>
She's in love with you.
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to the Cafe|Cafe]]<</linkinternal>>
<</dynamicpassageappend>>
<<case 7>>
She's loyal to you.
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to the Cafe|Cafe]]<</linkinternal>>
<</dynamicpassageappend>>
<<case 8>>
She's completely devoted to you.
<br>
<<dynamicpassageappend>>
<<if $plot.characters.chloe.charlvl == 0>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ You can't make her hate you more!<</linkinternal>>
<<elseif $plot.characters.chloe.charlvl == 8>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ You can't make her love you more!<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-up;@@ <<link "Make her love you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl += 1>>
<</link>><</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-down;@@ <<link "Make her hate you more." "Story_Chloe-Cafe">>
<<set $plot.characters.chloe.charlvl -= 1>>
<</link>><</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to the Cafe|Cafe]]<</linkinternal>>
<</dynamicpassageappend>>
<</switch>></span>
<</append>>
<</link>>
</div>
<</dynamicpassagecontainer>>
<</nobr>>\\<<nobr>>
<div class="heading__bg-container">
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_downtown.png');border-radius: 10px;background-size: cover;filter: brightness(0.6);"></div><h1>Downtown</h1>
<p>Many services, many meople, numerous opportunities.</p>
</div>
<</nobr>>
<h2>You're walking on the pavement, watching as the cars pass by.</h2>
\<<dynamicpassagecontainer>>\
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear"><<say '???' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Aaah!<</say>>
Suddenly, you feel a sharp shove from behind, at the same time hearing a high-pitched shriek on your left. Barely managing to regain balance, you look for the source of the sudden assault.</span>
<<remove "#button__story-next a">>
\<<dynamicpassageappend>>\
An overweight man in his fourties, shouting explenatives into his mobile phone accidentally rammed into you and the other person that was walking beside you. The man did not even slow down after getting through you, barking a quick non-apology in your general direction, and disappearing behind a corner.
\<<dynamicpassageappend>>\
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>What a dick.<</say>>
\<<dynamicpassageappend>>\
You turn to the other person shoved by the man. The impact has tossed the woman's bag out of her hand, spilling its contents on the concrete. Shes trying to pick up her belongings.
<div class="heading__bg-image">
<div style="background: no-repeat center 56% url('assets/img/characters/plot/Chloe/Intro/Intro-1.png');border-radius: 10px;background-size: cover;"></div>\
</div>
\<<dynamicpassageappend>>\
<<say '???' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Oh dear...<</say>>
\<<if $plot.characters.chloe.charlvl == 0>>
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Hey, you allright? Let me help you.<</say>>
\<<dynamicpassageappend>>\
She seems a bit stunned by the whole situation, and stumbles through her words.
<<say '???' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>N-no, no need-<</say>>
Too late, you already crouched beside her, handing her the contents of her bag.
\<<dynamicpassageappend>>\
After a short while, you two managed to get everything into her bag.
<<say '???' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Than-k you...
So sorry, I really need to go, I'm already late-
<</say>>
For just a moment, she gave you a glance envoking a deep thought.
\<<dynamicpassageappend>>\
<<say '???' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Listen!
I'm real- really glad you've helped! I work weekends in the Cafe,
I'll give you an employee discount!
<</say>>
\<<dynamicpassageappend>>\
Before you could answer, she turned away from you and went down the sidewalk with quickened pace.
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Well, allright then.<</say>>
\<<dynamicpassageappend>>\
You think about the sudden encounter.
Mabye give the downtown Cafe a visit sometime during the weekend?
<<linkinternal>>@@.icon__fa.fa-solid.fa-city;@@ <<link "Continue" "Downtown">>
<<set $plot.characters.chloe.charlvl = 2>>
<<set $plot.characters.chloe.events.randintro = true>>
<</link>><</linkinternal>>
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<<else>>
You know her! It's the barista from the downtown cafe you've been to.
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>
Hey, you allright? Let me help you. Chloe, right?
<</say>>
\<<dynamicpassageappend>>\
She seems a bit stunned by the whole situation, and initially stumbles through her words.
<<chars_chloe>>N-no, no need- oh, I remember you!<</chars_chloe>>
A familiar face helped her get her composure back.
You crouched beside her, handing her the contents of her bag.
\<<dynamicpassageappend>>\
After a short while, you two managed to get everything into her bag.
<<chars_chloe>>Thank you so much!
So sorry, I really need to go, I'm already late-
<</chars_chloe>>
For just a moment, she gave you a glance envoking a deep thought.
\<<dynamicpassageappend>>\
<<chars_chloe>>Listen!
I'm really glad you've helped! Visit the Cafe on the weekend, I'll give you an employee discount!
<</chars_chloe>>
\<<dynamicpassageappend>>\
Before you could answer, she turned away from you and went down the sidewalk with quickened pace.
<<say 'You' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>Well, allright then.<</say>>
\<<dynamicpassageappend>>\
You think about the sudden encounter.
You should pay Chloe a visit during her weekend shifts at the Cafe!
<<linkinternal>>@@.icon__fa.fa-solid.fa-city;@@ <<link "Continue" "Downtown">>
<<set $plot.characters.chloe.charlvl = 2>>
<<set $plot.characters.chloe.events.randintro = true>>
<</link>><</linkinternal>>
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<</if>>
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
\<</dynamicpassageappend>>\
<</append>>
<</link>>
</div>
<</dynamicpassagecontainer>><<nobr>>\
<<switch Math.floor(Math.random()*2) + 1>>
<<case 1>>
<<switch Math.floor(Math.random()*8) + 1>>
<<case 1>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of making love to a goth fertility goddess.</h1>
<p>As much as you try, you can't see her face clearly.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-1.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<case 2>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a goth beauty in a latex one-piece swimsuit.</h1>
<p>She's looking at you seductively from the sheets.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-2.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<case 3>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a naked alt girl.</h1>
<p>You wish you could turn your head just a little to the bottom, but it's no use.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-3.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<case 4>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a beautiful tattooed girl, giving you a blowjob.</h1>
<p>She looks at you with devotion.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-4.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<case 5>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a black-haired girl.</h1>
<p>She just stares at you. You're not sure what that means.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-5.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<case 6>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a girl in a black latex top.</h1>
<p>She looks tense, but subtly seductive at the same time.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-6.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<case 7>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a girl dressed in victorian clothes.</h1>
<p>You can almost feel the stickiness of her black lipstick on your manhood. Almost.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-7.png');border-radius: 10px;background-size: cover;"></div>
</div>
<<default>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You dream of a half-naked alt maid.</h1>
<p>Her open legs promise you all kinds of sins you two could commit together.</p>
</div>
<br>
<div class="heading__bg-image">
<div style="background: no-repeat center url('assets/img/characters/Other/Dreams/goth/Dreams__Goth-8.png');border-radius: 10px;background-size: cover;"></div>
</div>
<</switch>>
<<default>>
<div class="heading__bg-container">
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>You didn't dream about anything this night.</h1>
<p>That, or you just can't remember.</p>
</div>
<</switch>>
<br>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-bed;@@ <<link "Wake up" "Home">>
<<set $datetime.week.index += 1>>
<<if $player.strength >= 10>>
<<set $player.strength = $player.strength - 1>>
<</if>>
<<if $player.agility >= 10>>
<<set $player.agility = $player.agility - 1>>
<</if>>
<<if $datetime.week.index >= $datetime.week.table.length>>
<<set $datetime.week.index = 0>>
<<if $player.misc.gymSubscription == true>>
<<if $player.cash.bank.USD >= 100>>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 100>>
<<elseif $player.cash.USD >= 100>>
<<set $player.cash.USD = $player.cash.USD - 100>>
<<else>>
<<set $player.misc.gymSubscription = false>>
<<script>>
Dialog
.create("Attention", "gym__subscription-autocancel")
.wikiPassage("Gym__Subscription-Autocancel")
.open();
<</script>>
<</if>>
<</if>>
<</if>>
<<set $datetime.week.current = $datetime.week.table[$datetime.week.index]>>
<<set $datetime.day.index = 0 >>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<<set $player.energy = 100>>
<<datetimedaytype>>
<</link>>
<</linkinternal>>
<</nobr>><<nobr>>\
<<set _rand = Math.floor(Math.random() * 4)>>
<<switch _rand>>
<<case 0>>
Some old lady gave you 100 bucks! Lucky you :O
<<set $player.cash.USD = $player.cash.USD + 100>>
<<case 1 2 3>>
A customer tipped you 20 bucks. Not bad!
<<set $player.cash.USD = $player.cash.USD + 20>>
<</switch>>
<<set $player.cash.USD = $player.cash.USD + 100>>
<<set $player.energy = $player.energy - 50 >>
<<set $datetime.day.index += 1>>
<<if $datetime.day.index >= $datetime.day.table.length>>
<<set $datetime.day.index = 0>>
<<set $datetime.week.index += 1>>
<<if $datetime.week.index >= $datetime.week.table.length>>
<<set $datetime.week.index = 0>>
<</if>>
<<set $datetime.week.current = $datetime.week.table[$datetime.week.index]>>
<</if>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<</nobr>>
<span class="link__internal">@@.icon__fa.fa-solid.fa-briefcase;@@ [[Return to work|Work__Cashier]]</span><h1>Start your adventure</h1>
<<nobr>>
<<if $player.name>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Start the adventure|Intro-2]], $player.name!<</linkinternal>>
<</if>>
<<if $player.name>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-file-signature;@@
<<link "Change your name?" "Intro-1">>
<<set $player.name = "">>
<</link>>
<</linkinternal>>
<<else>>
What is your name?
<br>
<<textbox "_playerName" "" autofocus>><<button "Set" "Intro-1">><<set $player.name = _playerName>><</button>>
<br>
<</if>>
<</nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Return to titlescreen|MainMenu]]<</linkinternal>><div style="padding: 5px;background: no-repeat 8% 89% url('assets/img/backgrounds/intro_bus.png');border-radius: 10px;min-height: 100px;"><h1>The Bus</h1></div>\
<<dynamicpassagecontainer>>\
The hardness of the sturdy bus seat you've been sitting on for the past eight hours is starting to get to you.
This bus was your final one, after a long list of transfers you made throughout the last...
How long has it been since you've left?
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear"><div style="background:no-repeat 77% 100% url('assets/img/backgrounds/intro_bus.png');border-radius: 10px;min-height: 100px;"></div>
You tried to get some sleep, but to no avail.
Thanks to the stiff, barely maintained suspension you can feel every hole and road irregularity encountered by the fast moving vehicle.</span>
<<remove "#button__story-next a">>
\<<dynamicpassageappend>>\
<div style="background: no-repeat 13% 36% url('assets/img/backgrounds/intro_search.jpg');background-size:195%;border-radius: 10px;min-height: 100px;"></div>
All you had to really do was some research on the darknet. How to disappear. Ways to change your identity. After about a week you had everything planned out.
\<<dynamicpassageappend>>\
<div style="background: no-repeat center 61% url('assets/img/backgrounds/intro_hacker.png');background-size:cover;border-radius: 10px;min-height: 100px;"></div>
It was a complete shot in the dark and it did cost you a pretty penny, but miraculously the ad you found wasn't a scam - the people you've paid did actually have a backdoor into the government systems, rewriting your whole identity and erasing any and all records of your 'original' existence.
\<<dynamicpassageappend>>\
<div style="background: no-repeat center 52% url('assets/img/backgrounds/intro_bus.png');background-size:cover;border-radius: 10px;min-height: 100px;"></div>
What started as a small blip on the horizon is now a fast approaching line of highrises - after a long trip, you're finally here. Your new home.
\<<dynamicpassageappend>>\
<div style="background: no-repeat center 31% url('assets/img/backgrounds/intro_apartment.png');background-size:cover;border-radius: 10px;min-height: 100px;"></div>
The sun was long gone when you've emerged from a cab you've managed to call on the bus station. You arrived at the entrance of a small apartament you've managed to buy using almost all of your remaining savings - your first official purchase as a new man.
\<<dynamicpassageappend>>\
<div style="background: no-repeat center 31% url('assets/img/backgrounds/intro_shower.png');background-size:cover;border-radius: 10px;min-height: 100px;"></div>
You showered quickly.
You briefly think of the world you left. The town you lived in, the people you knew...
It does not matter now. It does not matter why you did it too - you've decided not to dwell on the past, but to focus on your future.
\<<dynamicpassageappend>>\
You made it. You hardly believe it, but you really made it.
You must sleep now. However, tomorrow?
\<<dynamicpassageappend>>\
Tomorrow you will do whatever you so desire.
<<linkinternal>>@@.icon__fa.fa-solid.fa-bed;@@ [[Hit the bed.|Home]]<</linkinternal>>\
<</dynamicpassageappend>>\
<</dynamicpassageappend>>\
<</dynamicpassageappend>>\
<</dynamicpassageappend>>\
<</dynamicpassageappend>>\
<</dynamicpassageappend>>\
<</dynamicpassageappend>>\
<</append>>\
<</link>>
</div>
<</dynamicpassagecontainer>><h1>Working</h1>
<h2>You work as a cashier in a local market.</h2>
<<if $datetime.day.current == "Night">>\
The supermarket is closing.
<<else>>\
<<nobr>>\
<<if $player.energy >= 50 >>
<<linkinternal>>@@.icon__fa.fa-solid.fa-briefcase;@@<<link "Work" "Work__Cashier">>
<<if Math.random() < 0.30>>
<<goto [[Random__Work-Cashier]]>>
<<else>>
<<goto [[Work__Cashier-Minigame]]>>
<</if>>
<<datetimedaytype>>
<</link>>
<</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ You are too exhausted to work.<</linkinternal>>
<</if>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-file-circle-xmark;@@<<link "Give your letter of resignation to the shift manager">>
<<nobr>>\
<<script>>
Dialog
.create("Attention", "work__resignation")
.wikiPassage("Work__Resignation")
.open();
<</script>>
<</nobr>>\
<</link>>
<</linkinternal>>
<</nobr>>
<</if>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the market|Mall]]<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-house-chimney;@@ [[Go Home|Home]]<</linkinternal>><h1>Applying for a job</h1>
<div id="story__dialog-space">\
You decide to apply for a cashier job in the local supermarket.
<<if $player.occupation.previous.includes("Cashier")>>
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<span class="anim__appear"><<chars_manager>>You again?<</chars_manager>>
He smiles and gives you a friendly look.</span>
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<<chars_manager>>Allright, new cashiers are always needed here, welcome back!
The team will undoubtedly be happy to see you again.<</chars_manager>>
You nod, with you both knowing the employee rotation in this place - you already don't recognize any faces. Not that you (or them) give a shit.
<<linkinternal>>@@.icon__fa.fa-solid.fa-briefcase;@@ [[Great! Sign the paperwork|Supermarket]]<</linkinternal>>\
<</append>>
<<remove "#button__story-next">>
<</link>>
</div>
<</append>>
<<remove "#button__story-next">>
<</link>>
</div>
<<else>>
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<append "#story__dialog-space">>\
<<chars_manager>>Hey there! Are you here about the job ad?<</chars_manager>>
<div class="link__internal-center" id="button__story-next">
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>\
<<append "#story__dialog-space">>\
After a short conversation he decides to hire you.
<<linkinternal>>@@.icon__fa.fa-solid.fa-briefcase;@@ [[Great! Sign the paperwork|Supermarket]]<</linkinternal>>\
<</append>>\
<<remove "#button__story-next">>
<</link>>
</div>
<</append>>
<<remove "#button__story-next">>
<</link>>
</div>
<</if>>\
</div>
<<nobr>>\
<<set $player.occupation.current.name = "Cashier">>
<<set $player.occupation.current.minenergy = 50>>
<</nobr>>\<h2>Scan all the items!</h2>
<<nobr>>\
<div class="minigame__cashier-container">
<<linkinternal>>
@@.icon__fa-big.fa-solid.fa-boxes-stacked;@@
<</linkinternal>>
<<linkinternal>>
@@.icon__fa-big.fa-solid.fa-cash-register;@@
<</linkinternal>>
<<linkinternal>>
@@.icon__fa-big.fa-solid.fa-border-none;@@
<</linkinternal>>
</div>
<br>
<div class="minigame__cashier-container minigame-item">
@@#work__cashier-1;
<span class="icon__fa-big fa-solid fa-box-archive anim__pulse-small icon__click"></span>
@@
<span id="work__cashier-tick1">@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@</span>
<span>@@#work__cashier-2;
<span class="icon__fa-big fa-solid fa-xmark"></span>
@@</span>
</div>
<br>
<div class="minigame__cashier-container minigame-item">
@@#work__cashier-3;
<span class="icon__fa-big fa-solid fa-box-archive anim__pulse-small icon__click"></span>
@@
<span id="work__cashier-tick2">@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@</span>
<span>@@#work__cashier-4;
<span class="icon__fa-big fa-solid fa-xmark"></span>
@@</span>
</div>
<br>
<div class="minigame__cashier-container minigame-item">
@@#work__cashier-5;
<span class="icon__fa-big fa-solid fa-box-archive anim__pulse-small icon__click"></span>
@@
<span id="work__cashier-tick3">@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@</span>
<span>@@#work__cashier-6;
<span class="icon__fa-big fa-solid fa-xmark"></span>
@@</span>
</div>
<br>
<div class="minigame__cashier-container minigame-item">
@@#work__cashier-7;
<span class="icon__fa-big fa-solid fa-box-archive anim__pulse-small icon__click"></span>
@@
<span id="work__cashier-tick4">@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@@@.icon__fa.fa-solid.fa-arrow-right-long;@@</span>
<span>@@#work__cashier-8;
<span class="icon__fa-big fa-solid fa-xmark"></span>
@@</span>
</div>
<br>
<span class="minigame-end">
<<linkinternal>>@@.icon__fa.fa-solid.fa-briefcase;@@<<link "Good job!" "Work__Cashier">>
<<set $player.cash.USD = $player.cash.USD + 100>>
<<set $player.energy = $player.energy - 50 >>
<<set $datetime.day.index += 1>>
<<if $datetime.day.index >= $datetime.day.table.length>>
<<set $datetime.day.index = 0>>
<<set $datetime.week.index += 1>>
<<if $datetime.week.index >= $datetime.week.table.length>>
<<set $datetime.week.index = 0>>
<</if>>
<<set $datetime.week.current = $datetime.week.table[$datetime.week.index]>>
<</if>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<</link>><</linkinternal>>
</span>
<<script>>
$( document ).ready( function(){
$( ".minigame-end" ).toggle();
$("#work__cashier-1").on( "click", function(){
$( "#work__cashier-1 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-xmark"></span>');
$( "#work__cashier-2 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-box-archive"></span>');
$( "#work__cashier-tick1" ).html('<span class="icon__fa-big fa-solid fa-check minigame-completed" style="color: yellow;"></span>');
if($( ".minigame-completed" ).length == $( ".minigame-item" ).length){$( ".minigame-end" ).toggle()}
});
$("#work__cashier-3").on( "click", function(){
$( "#work__cashier-3 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-xmark"></span>');
$( "#work__cashier-4 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-box-archive"></span>');
$( "#work__cashier-tick2" ).html('<span class="icon__fa-big fa-solid fa-check minigame-completed" style="color: yellow;"></span>');
if($( ".minigame-completed" ).length == $( ".minigame-item" ).length){$( ".minigame-end" ).toggle()}
});
$("#work__cashier-5").on( "click", function(){
$( "#work__cashier-5 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-xmark"></span>');
$( "#work__cashier-6 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-box-archive"></span>');
$( "#work__cashier-tick3" ).html('<span class="icon__fa-big fa-solid fa-check minigame-completed" style="color: yellow;"></span>');
if($( ".minigame-completed" ).length == $( ".minigame-item" ).length){$( ".minigame-end" ).toggle()}
});
$("#work__cashier-7").on( "click", function(){
$( "#work__cashier-7 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-xmark"></span>');
$( "#work__cashier-8 span" ).replaceWith('<span class="icon__fa-big fa-solid fa-box-archive"></span>');
$( "#work__cashier-tick4" ).html('<span class="icon__fa-big fa-solid fa-check minigame-completed" style="color: yellow;"></span>');
if($( ".minigame-completed" ).length == $( ".minigame-item" ).length){$( ".minigame-end" ).toggle()}
});
});
<</script>>
<</nobr>>\<h1>You've handed the shift manager your resignation.</h1>
<h2>He looks slightly disappointed, but understands your decision.</h2>
<<chars_manager>>Aw man, a shame for you to go. Still, the door's always open if you decide to go back.<</chars_manager>>
He smiles at you and wishes you good luck.
<<nobr>>\
<<set $player.occupation.current.name = "">>
<<set $player.occupation.previous.pushUnique("Cashier")>>
<</nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Leave his office|Supermarket]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<div style="background: no-repeat center 52% url('assets/img/backgrounds/places/places_bank.png');border-radius: 10px;background-size: cover;filter: brightness(0.6);"></div><h1>The Bank</h1>
<p>You're standing in the bank main hall.</p>
</div>
<</nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-credit-card;@@ [[Go to the ATM|ATM]]<</linkinternal>>
\<<linkinternal>>@@.icon__fa.fa-solid.fa-money-bill-transfer;@@ [[Go to the Exchange Office|ExchangeOffice]]<</linkinternal>>
\<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the bank|Downtown]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<<switch $datetime.day.current>>
<<case "Morning">>
<div style="background: no-repeat center 76% url('assets/img/backgrounds/places/places_cafe.png');border-radius: 10px;background-size: cover;filter: brightness(0.65)"></div><h1>Cafe</h1>
<p>A nice place to relax with the dark brew of your choice.</p>
<<case "Noon">>
<div style="background: no-repeat center 76% url('assets/img/backgrounds/places/places_cafe.png');border-radius: 10px;background-size: cover;filter: brightness(1.2) contrast(1.1) saturate(1.2) brightness(0.65);"></div><h1>Cafe</h1>
<p>A nice place to relax with the dark brew of your choice.</p>
<<case "Evening">>
<div style="background: no-repeat center 76% url('assets/img/backgrounds/places/places_cafe.png');border-radius: 10px;background-size: cover;filter: brightness(0.65) contrast(1.15) saturate(1.2) sepia(0.4) hue-rotate(8deg);"></div><h1>Cafe</h1>
<p>A nice place to relax with the dark brew of your choice.</p>
<</switch>>
</div>
<</nobr>>
You are standing in front of the Cafe window, near the doors leading towards it.
There are some customers present, but you see a few free spots.
<<nobr>>
<<if $datetime.week.current == "Saturday" || $datetime.week.current == "Sunday">>
<<linkinternal>>@@.icon__fa.fa-solid.fa-mug-saucer;@@ [[You are greeted by a barista|Story_Chloe-Cafe]]<</linkinternal>>
<<else>>
@@.icon__fa.fa-solid.fa-mug-saucer;@@ Have a coffee ^^20$ -, Energy +^^:
<<if $player.cash.USD >= 20>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-wallet;@@ <<link "Pay by cash" "Cafe">>
<<set $player.cash.USD -= 20>>
<<if $player.energy <= 80>>
<<set $player.energy += 20>>
<</if>>
<<set $player.cash.bank.USD -= 20>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-wallet;@@ You don't have enough cash.<</linkinternal>>
<</if>>
<<if $player.cash.bank.USD >= 20>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-building-columns;@@ <<link "Pay by card" "Cafe">>
<<set $player.cash.bank.USD -= 20>>
<<if $player.energy <= 80>>
<<set $player.energy += 20>>
<</if>>
<<set $player.cash.bank.USD -= 20>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-building-columns;@@ You don't have enough on your card.<</linkinternal>>
<</if>>
<</if>>
<</nobr>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Walk away|Downtown]]<</linkinternal>><h1>The Car Dealer</h1>
<h2>You've entered the car dealership</h2>
Look at the available cars:
//Sedans//
* Everyday car: 27,790 $
* A bit better car: 58,350 $
//Vans//
* Everyday Van : 36,800 $
//Upper class//
* Sports car : 69,995 $
* Luxury car : 195,000 $
\<span class="link__internal">@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Go back|Downtown]]</span>\<<nobr>>
<<if $plot.characters.chloe.charlvl == 0 || $plot.characters.chloe.charlvl == 1>>
<<if Math.random() < 0.30>>
<<if $plot.characters.chloe.events.randintro == false && $datetime.week.current != "Saturday" && $datetime.week.current != "Sunday">>
<<goto [[Story_Chloe-Intro]]>>
<</if>>
<</if>>
<</if>>
<div class="heading__bg-container">
<<switch $datetime.day.current>>
<<case "Morning">>
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_downtown.png');border-radius: 10px;background-size: cover;filter: brightness(0.6);"></div><h1>Downtown</h1>
<p>Many services, many meople, numerous opportunities.</p>
<<case "Noon">>
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_downtown.png');border-radius: 10px;background-size: cover;filter: brightness(1.2) contrast(1.1) saturate(1.2) brightness(0.6);"></div><h1>Downtown</h1>
<p>Many services, many meople, numerous opportunities.</p>
<<case "Evening">>
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_downtown.png');border-radius: 10px;background-size: cover;filter: brightness(0.65) contrast(1.15) saturate(1.2) sepia(0.4) hue-rotate(8deg) brightness(0.6);"></div><h1>Downtown</h1>
<p>Many services, many meople, numerous opportunities.</p>
<<case "Night">>
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_downtown-night.png');border-radius: 10px;background-size: cover;filter: brightness(0.6);"></div><h1>Downtown</h1>
<p>Many services, many meople, numerous opportunities.</p>
<</switch>>
</div>
<</nobr>>\
<<if $datetime.day.current == "Night">>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Mall is closed at night.<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Cafe is closed at night.<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Car Dealer is closed at night.<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Bank is closed at night.<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Employment Bureau is closed at night.<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-shield-halved;@@ [[Go to the Police Station|PoliceStation]]<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-right-to-city;@@ [[Visit the Red Light District|RedLightDistrict]]<</linkinternal>>\
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-bag-shopping;@@ [[Visit the Mall|Mall]]^^@@.icon__fa-small.fa-solid.fa-cart-shopping;@@@@.icon__fa-small.fa-solid.fa-couch;@@@@.icon__fa-small.fa-solid.fa-sign-hanging;@@^^<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-mug-saucer;@@ [[Visit the Cafe|Cafe]]^^
<<if ($plot.characters.chloe.charlvl == 0 || ($plot.characters.chloe.events.randintro == true && $plot.characters.chloe.events.cafeafterintro == false)) && ($datetime.week.current == "Saturday" || $datetime.week.current == "Sunday")>>
@@.icon__fa-small.fa-solid.fa-mug-saucer.anim__pulse-small;@@
<<else>>
@@.icon__fa-small.fa-solid.fa-mug-saucer;@@
<</if>>^^
<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-cog.fa-spin;@@ Visit the Car Dealer(Under construction)<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-building-columns;@@ [[Visit the Bank|Bank]]^^@@.icon__fa-small.fa-solid.fa-credit-card;@@@@.icon__fa-small.fa-solid.fa-money-bill-transfer;@@^^<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-cog.fa-spin;@@ Visit the Employment Bureau (Under construction)<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-shield-halved;@@ [[Go to the Police Station|PoliceStation]]^^@@.icon__fa-small.fa-solid.fa-clipboard-user;@@^^<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Red Light District is empty at this time of day.<</linkinternal>>\
<</if>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-tree-city;@@ [[Go to the Suburban Area|Suburbia]]^^@@.icon__fa-small.fa-solid.fa-car-on;@@@@.icon__fa-small.fa-solid.fa-dumbbell;@@^^<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-tree;@@ [[Go to the Park|Park]]^^@@.icon__fa-small.fa-solid.fa-person-walking;@@\
\<<if $datetime.day.index != $datetime.day.table.length - 1 && $player.energy >= 20>>
\@@.icon__fa-small.fa-solid.fa-person-running;@@
\<</if>>^^
<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-house-chimney;@@ [[Return Home|Home]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_police.png');border-radius: 10px;background-size: cover;filter: brightness(0.6)"></div><h1>The Police Station</h1>
<p>You're entered the station.</p>
</div>
<</nobr>>
An officer behind the reception desk gives you a quick look, and returns to his paperwork.
<<linkinternal>>
@@.icon__fa.fa-solid.fa-clipboard-user;@@ <<link "Check the police database records">>
<<nobr>>\
<<script>>
Dialog
.create("Police Records", "police__rapsheet")
.wikiPassage("RapSheet")
.open();
<</script>>
<</nobr>>\
<</link>>
<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the station|Downtown]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<div style="background: no-repeat center 58% url('assets/img/backgrounds/places/places_mall.png');border-radius: 10px;background-size: cover;filter: brightness(0.6)"></div><h1>The Mall</h1>
<p>You're standing at the entrance of a local mall</p>
</div>
<</nobr>>
<<nobr>>\
<<if $datetime.day.current == "Night">>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The shops are closing.<</linkinternal>>
The metallic sound of anti-theft shutters being closed at each store entrance can be heard throughout the building.
<<else>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-cart-shopping;@@ [[Go to the Supermarket|Supermarket]]^^<<if !$player.occupation.current.name && !$player.occupation.previous.includes("Cashier")>>@@.icon__fa-small.fa-solid.fa-file-circle-question.anim__pulse-small;@@<<elseif !$player.occupation.current.name && $player.occupation.previous.includes("Cashier")>>@@.icon__fa-small.fa-solid.fa-file-circle-question;@@<<else>>@@.icon__fa-small.fa-solid.fa-briefcase;@@<</if>>^^<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-couch;@@ [[Go to the Home Appliances Shop|HomeAppliances]]<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-sign-hanging;@@ [[Go to the Real Estate Agent|RealEstateMarket]]<</linkinternal>>
<</if>>
<</nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the Mall|Downtown]]<</linkinternal>><h1>The Supermarket</h1>
<h2>You're standing at the supermarket entrance.</h2>\
People come and go with their groceries.
<<if !$player.occupation.current.name>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-file-circle-question;@@ [[You see an ad. 'Cashiers needed!'|Work__Cashier-intro]]<</linkinternal>>
<<elseif $player.energy >= $player.occupation.current.minenergy>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-briefcase;@@ [[Start your shift|Work__Cashier]]<</linkinternal>>
<<else>>
You're to exhausted to work.
<</if>>
\<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Go back to the entrance|Mall]]<</linkinternal>><<nobr>>\
<div class="heading__bg-container">
<div style="background: no-repeat center 53% url('assets/img/backgrounds/places/places_downtown-night.png');border-radius: 10px;background-size: cover;filter: brightness(0.6)"></div><h1>The red light district</h1>
<p>The pleasures of the flesh, at the reach of your hand (and wallet)</p>
</div>
<</nobr>>\
The prostitutes standing in front of the brothels and love hotels are trying their best to look as seductively as they can.
Some of the more adventurous ones are standing on the sidewalk with their breasts exposed, luring in potential clients.
<<linkinternal>>@@.icon__fa.fa-solid.fa-venus;@@ [[Look for the ladies of the night|StreetProstitute]]<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Go back Downtown|Downtown]]<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-house-chimney;@@ [[Return Home|Home]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<<switch $datetime.day.current>>
<<case "Morning">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_park.png');border-radius: 10px;background-size: cover;filter: brightness(0.6)"></div><h1>Park</h1>
<p>A beautiful scenery of nature by the day.
<br>
A cover for some less-than-legal transactions at night.</p>
<<case "Noon">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_park.png');border-radius: 10px;background-size: cover;filter: brightness(1.2) contrast(1.1) saturate(1.2) brightness(0.6);"></div><h1>Park</h1>
<p>A beautiful scenery of nature by the day.
<br>
A cover for some less-than-legal transactions at night.</p>
<<case "Evening">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_park.png');border-radius: 10px;background-size: cover;filter: brightness(0.65) contrast(1.15) saturate(1.2) sepia(0.4) hue-rotate(8deg) brightness(0.6);"></div><h1>Park</h1>
<p>A beautiful scenery of nature by the day.
<br>
A cover for some less-than-legal transactions at night.</p>
<<case "Night">>
<div style="background: no-repeat center 50% url('assets/img/backgrounds/places/places_park-night.png');border-radius: 10px;background-size: cover;filter: brightness(0.6);"></div><h1>Park</h1>
<p>A beautiful scenery of nature by the day.
<br>
A cover for some less-than-legal transactions at night.</p>
<</switch>>
</div>
<</nobr>>
<<nobr>>
<<if $datetime.day.index != $datetime.day.table.length - 1>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-person-walking;@@ <<link "Go for a walk" "Park">>
<<if $player.energy <= 80>>
<<set $player.energy += 20>>
<</if>>
<<set $datetime.day.index += 1>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<<datetimedaytype>>
<</link>> ^^Energy +^^
<</linkinternal>>
<<nobr>>
<<if $player.energy >= 20>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-person-running;@@ <<link "Jog a little" "Park">>
<<set $datetime.day.index += 1>>
<<set $player.energy -= 20>>
<<set $player.agility += 1>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<<datetimedaytype>>
<</link>> ^^Agility +, Energy -^^
<</linkinternal>>
<<else>>
<<linkinternal>> @@.icon__fa.fa-solid.fa-solid.fa-circle-xmark;@@ You're too exhausted for jogging.<</linkinternal>>
<</if>>
<</nobr>>\
<<else>>
<<linkinternal>> @@.icon__fa.fa-solid.fa-solid.fa-circle-xmark;@@ It's too late for any park excursions.<</linkinternal>>
<<linkinternal>>@@.fas.fa-cog.fa-spin;@@ You see a shady figure (Under construction)<</linkinternal>>
<</if>>
<</nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-city;@@ [[Go downtown|Downtown]]^^@@.icon__fa-small.fa-solid.fa-bag-shopping;@@@@.icon__fa-small.fa-solid.fa-car;@@@@.icon__fa-small.fa-solid.fa-building-columns;@@@@.icon__fa-small.fa-solid.fa-shield-halved;@@@@.icon__fa-small.fa-solid.fa-arrow-right-to-city;@@^^<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-tree-city;@@ [[Go to the Suburban Area|Suburbia]]^^@@.icon__fa-small.fa-solid.fa-car-on;@@@@.icon__fa-small.fa-solid.fa-dumbbell;@@^^<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-house-chimney;@@ [[Return Home|Home]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<<switch $datetime.day.current>>
<<case "Morning">>
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.6);"></div><h1>Your home</h1>
<p>$player.domicile.description</p>
<<case "Noon">>
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(1.2) contrast(1.1) saturate(1.2) brightness(0.6);"></div><h1>Your home</h1>
<p>$player.domicile.description</p>
<<case "Evening">>
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.65) contrast(1.15) saturate(1.2) sepia(0.4) hue-rotate(8deg) brightness(0.6);"></div><h1>Your home</h1>
<p>$player.domicile.description</p>
<<case "Night">>
<div style="background: no-repeat center 72% url('assets/img/backgrounds/realestate/apartment.png');border-radius: 10px;background-size: cover;filter: brightness(0.4) contrast(1.3) saturate(0.5) hue-rotate(180deg) sepia(0.1);"></div><h1>Your home</h1>
<p>$player.domicile.description</p>
<</switch>>
</div>
<</nobr>>
<<nobr>>
<<if $player.energy == 100>>
You are fully rested.
<<elseif $player.energy < 100 && $player.energy >= 60 >>
You feel a little weary.
<<elseif $player.energy < 60 && $player.energy >= 30 >>
You feel tired.
<<elseif $player.energy < 30 && $player.energy > 0 >>
You feel very tired.
<<else>>
You are completely exhausted.
<</if>>
<</nobr>>
<<nobr>>
<<if $datetime.day.index != $datetime.day.table.length - 1>>
<<if $player.energy != 100>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-person-arrow-down-to-line;@@ <<link "Chill out, rest up a little" "Home">>
<<set $datetime.day.index += 1>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<<set $player.energy = $player.energy + 20>>
<<if $player.energy > 100>>
<<set $player.energy = 100>>
<</if>>
<<datetimedaytype>>
<</link>> ^^Energy +^^
<</linkinternal>>
<<else>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-clock-rotate-left;@@ <<link "Wait a bit" "Home">>
<<set $datetime.day.index += 1>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
<<datetimedaytype>>
<</link>>
<</linkinternal>>
<</if>>
<<else>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-bed;@@ <<link "Go to sleep" "Dream">>
<</link>>
<</linkinternal>>
<</if>>
<</nobr>>\
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-magnifying-glass;@@ <<link "Take a look around your home">>
<<nobr>>\
<<script>>
Dialog
.create("Home appliances", "home__inventory")
.wikiPassage("HomeInventory")
.open();
<</script>>
<</nobr>>\
<</link>>
<</linkinternal>>\
<<linkinternal>>\
@@.icon__fa.fa-solid.fa-laptop;@@ <<link "Open your laptop">>
<<if _laptopclassopened != true && _laptopclassopened != false>>
<<set _laptopclassopened = false>>
<</if>>
<<script>>
Dialog
.create("Laptop", "laptop")
.wikiPassage("Laptop")
.open();
<</script>>
<</link>>
<</linkinternal>>\
<<nobr>>\
<<if $datetime.week.index >= $datetime.week.table.length - 2>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ Your place of employment is closed on weekends.<</linkinternal>>
<<elseif $datetime.day.index == $datetime.day.table.length - 1 && $player.occupation.current.name>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ Your place of employment is closed at night.<</linkinternal>>
<<elseif $player.occupation.current.name && $player.energy > $player.occupation.current.minenergy>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-briefcase;@@ [[Go to work|"Work__"+$player.occupation.current.name]] - Currently employed as $player.occupation.current.name<</linkinternal>>
<<elseif !$player.occupation.current.name>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ Currently unemployed<</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ You're too exhausted to work.<</linkinternal>>
<</if>>
<br>
<<linkinternal>>@@.icon__fa.fa-solid.fa-city;@@ [[Go Downtown|Downtown]]^^@@.icon__fa-small.fa-solid.fa-bag-shopping;@@@@.icon__fa-small.fa-solid.fa-car;@@@@.icon__fa-small.fa-solid.fa-building-columns;@@@@.icon__fa-small.fa-solid.fa-shield-halved;@@@@.icon__fa-small.fa-solid.fa-arrow-right-to-city;@@^^<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-tree-city;@@ [[Go to the Suburban Area|Suburbia]]^^@@.icon__fa-small.fa-solid.fa-car-on;@@@@.icon__fa-small.fa-solid.fa-dumbbell;@@^^<</linkinternal>>
<<linkinternal>> @@.fas.fa-cog.fa-spin;@@ Go to the outskirts (Under construction)<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-tree;@@ [[Go to the Park|Park]]^^@@.icon__fa-small.fa-solid.fa-person-walking;@@@@.icon__fa-small.fa-solid.fa-person-running;@@^^<</linkinternal>>
<</nobr>>\<<nobr>>
<div class="heading__bg-container">
<div style="background: no-repeat center 74% url('assets/img/backgrounds/places/places_gym.jpg');border-radius: 10px;background-size: cover;filter: brightness(0.5)"></div><h1>Gym</h1>
<p>It's outfitted with a plethora of equipment for all your training needs.</p>
</div>
<</nobr>>
<<nobr>>
<<if $player.misc.gymSubscription == true>>
<<if $player.strength < 100 && $player.energy >= 20>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-weight-hanging;@@<<link "Lift weights" "Gym">>
<<set $player.strength = $player.strength + 1>>
<<set $player.energy = $player.energy - 20>>
<</link>>^^Strength +, Energy -^^<</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ Too exhausted to lift weights<</linkinternal>>
<</if>>
<<if $player.agility < 100 && $player.energy >= 20>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-person-running;@@<<link "Run on a treadmill" "Gym">>
<<set $player.agility = $player.agility + 5>>
<<set $player.energy = $player.energy - 20>>
<</link>>^^Agility +, Energy -^^<</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@Too exhausted to run on a treadmill<</linkinternal>>
<</if>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@You need to buy a subscription to use the gym.<</linkinternal>>
<</if>>
<</nobr>>
<<nobr>>\
<<if $player.misc.gymSubscription == true>>
<span class="link__internal">
<<linkinternal>>@@.icon__fa.fa-solid.fa-ban;@@<<link "Cancel a subscription" "Gym">>
<<nobr>>\
<<script>>
Dialog
.create("Attention", "gym__subscription")
.wikiPassage("Gym__Subscription")
.open();
<</script>>
<</nobr>>\
<</link>><</linkinternal>>
</span>
<<else>>
Buy a subscription ^^200$ signing fee, 100$/week auto-charged from your card^^
<<if $player.cash.USD >= 200>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-wallet;@@<<link "Pay by cash" "Gym">>
<<set $player.misc.gymSubscription = true>>
<<set $player.cash.USD -= 200>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-wallet;@@ You don't have enough cash.<</linkinternal>>
<</if>>
<<if $player.cash.bank.USD >= 200>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-building-columns;@@<<link "Pay by card" "Gym">>
<<set $player.misc.gymSubscription = true>>
<<set $player.cash.bank.USD -= 200>>
<</link>><</linkinternal>>
<<else>>
<<linkinternal>>--@@.icon__fa.fa-solid.fa-building-columns;@@ You don't have enough on your card.<</linkinternal>>
<</if>>
<</if>>
<</nobr>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Go back|Suburbia]]<</linkinternal>>\<<nobr>>
<div class="heading__bg-container">
<<switch $datetime.day.current>>
<<case "Morning">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_suburbs.png');border-radius: 10px;background-size: cover;filter: brightness(0.6)"></div><h1>Suburbia</h1>
<p>Away from the hustle and bustle of the city center.</p>
<<case "Noon">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_suburbs.png');border-radius: 10px;background-size: cover;filter: brightness(1.2) contrast(1.1) saturate(1.2) brightness(0.6);"></div><h1>Suburbia</h1>
<p>Away from the hustle and bustle of the city center.</p>
<<case "Evening">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_suburbs.png');border-radius: 10px;background-size: cover;filter: brightness(0.65) contrast(1.15) saturate(1.2) sepia(0.4) hue-rotate(8deg) brightness(0.6);"></div><h1>Suburbia</h1>
<p>Away from the hustle and bustle of the city center.</p>
<<case "Night">>
<div style="background: no-repeat center 59% url('assets/img/backgrounds/places/places_suburbs-night.png');border-radius: 10px;background-size: cover;filter: brightness(0.6)"></div><h1>Suburbia</h1>
<p>Away from the hustle and bustle of the city center.</p>
<</switch>>
</div>
<</nobr>>
<<nobr>>\
<<if $datetime.day.current == "Night">>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Used Cars Dealer is closed at night.<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-circle-xmark;@@ The Gym is closed at night.<</linkinternal>>
<<else>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-cog.fa-spin;@@ Visit the Used Cars Dealer(Under construction)<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-dumbbell;@@ [[Visit the Gym|Gym]]<<if $player.misc.gymSubscription==true>>^^@@.icon__fa-small.fa-solid.fa-weight-hanging;@@@@.icon__fa-small.fa-solid.fa-person-running;@@^^<</if>><</linkinternal>>
<</if>>
<</nobr>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-city;@@ [[Go Downtown|Downtown]]^^@@.icon__fa-small.fa-solid.fa-bag-shopping;@@@@.icon__fa-small.fa-solid.fa-car;@@@@.icon__fa-small.fa-solid.fa-building-columns;@@@@.icon__fa-small.fa-solid.fa-shield-halved;@@@@.icon__fa-small.fa-solid.fa-arrow-right-to-city;@@^^<</linkinternal>>\
<<linkinternal>>@@.icon__fa.fa-solid.fa-tree;@@ [[Go to the Park|Park]]^^@@.icon__fa-small.fa-solid.fa-person-walking;@@<<if $datetime.day.index != $datetime.day.table.length - 1 && $player.energy >= 20>>@@.icon__fa-small.fa-solid.fa-person-running;@@<</if>>^^<</linkinternal>>
<<linkinternal>>@@.icon__fa.fa-solid.fa-house-chimney;@@ [[Return Home|Home]]<</linkinternal>><h1>Used Cars Dealer</h1>
<h2>"Every car here is a bargain, believe me!"</h2>
<h3> Also, you can sell your currently owned car(s) here.</h3>\
\<span class="link__internal">@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Go back|Suburbia]]</span><<formatcash>>\
<div class="crt__overlay">\
<h2>ATM</h2>
{{{--Welcome to the Generic Bank Name™ ATM--}}}
{{{Balance:}}}
{{{* }}} $formattedCashBankUSD {{{$}}}
{{{* }}} $formattedCashBankEUR {{{€}}}
<<nobr>>\
<div class="links__group">
<div>
Deposit:
<div>
<div class="links__group-split">
<div>
<<if $player.cash.USD >= 100>>
<<link "100 $" "ATM">>
<<set $player.cash.bank.USD = $player.cash.bank.USD + 100>>
<<set $player.cash.USD = $player.cash.USD - 100>>
<</link>>
<<else>>
<<disable>>
<<link "100 $" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.USD >= 500>>
<<link "500 $" "ATM">>
<<set $player.cash.bank.USD = $player.cash.bank.USD + 500>>
<<set $player.cash.USD = $player.cash.USD - 500>>
<</link>>
<<else>>
<<disable>>
<<link "500 $" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.USD >= 1000>>
<<link "1000 $" "ATM">>
<<set $player.cash.bank.USD = $player.cash.bank.USD + 1000>>
<<set $player.cash.USD = $player.cash.USD - 1000>>
<</link>>
<<else>>
<<disable>>
<<link "1000 $" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.USD > 0>>
<<link "All $" "ATM">>
<<set $player.cash.bank.USD = $player.cash.bank.USD + $player.cash.USD>>
<<set $player.cash.USD = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All $" "ATM">><</link>>
<</disable>>
<</if>>
</div>
<div>
<<if $player.cash.EUR >= 100>>
<<link "100 €" "ATM">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + 100>>
<<set $player.cash.EUR = $player.cash.EUR - 100>>
<</link>>
<<else>>
<<disable>>
<<link "100 €" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.EUR >= 500>>
<<link "500 €" "ATM">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + 500>>
<<set $player.cash.EUR = $player.cash.EUR - 500>>
<</link>>
<<else>>
<<disable>>
<<link "500 €" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.EUR >= 1000>>
<<link "1000 €" "ATM">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + 1000>>
<<set $player.cash.EUR = $player.cash.EUR - 1000>>
<</link>>
<<else>>
<<disable>>
<<link "1000 €" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.EUR > 0>>
<<link "All €" "ATM">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + $player.cash.EUR>>
<<set $player.cash.EUR = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All €" "ATM">><</link>>
<</disable>>
<</if>>
</div>
</div>
</div>
</div>
<div>
Withdraw:
<div class="links__group-split">
<div>
<<if $player.cash.bank.USD >= 100>>
<<link "100 $" "ATM">>
<<set $player.cash.USD = $player.cash.USD + 100>>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 100>>
<</link>>
<<else>>
<<disable>>
<<link "100 $" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.USD >= 500>>
<<link "500 $" "ATM">>
<<set $player.cash.USD = $player.cash.USD + 500>>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 500>>
<</link>>
<<else>>
<<disable>>
<<link "500 $" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.USD >= 1000>>
<<link "1000 $" "ATM">>
<<set $player.cash.USD = $player.cash.USD + 1000>>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 1000>>
<</link>>
<<else>>
<<disable>>
<<link "1000 $" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.USD > 0>>
<<link "All $" "ATM">>
<<set $player.cash.USD = $player.cash.USD + $player.cash.bank.USD>>
<<set $player.cash.bank.USD = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All $" "ATM">><</link>>
<</disable>>
<</if>>
</div>
<div>
<<if $player.cash.bank.EUR >= 100>>
<<link "100 €" "ATM">>
<<set $player.cash.EUR = $player.cash.EUR + 100>>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR - 100>>
<</link>>
<<else>>
<<disable>>
<<link "100 €" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.EUR >= 500>>
<<link "500 €" "ATM">>
<<set $player.cash.EUR = $player.cash.EUR + 500>>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR - 500>>
<</link>>
<<else>>
<<disable>>
<<link "500 €" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.EUR >= 1000>>
<<link "1000 €" "ATM">>
<<set $player.cash.EUR = $player.cash.EUR + 1000>>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR - 1000>>
<</link>>
<<else>>
<<disable>>
<<link "1000 €" "ATM">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.EUR > 0>>
<<link "All €" "ATM">>
<<set $player.cash.EUR = $player.cash.EUR + $player.cash.bank.EUR>>
<<set $player.cash.bank.EUR = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All €" "ATM">><</link>>
<</disable>>
<</if>>
</div>
</div>
</div>
</div>
<</nobr>>
</div>
<span class="link__internal">@@.icon__fa.fa-solid.fa-arrow-left;@@ <<return "Go back">></span><div class="crt__overlay">\
<h2>Exchange Office</h2>
{{{-- Exchange rates --}}}
{{{1 $ → 0.87 €}}}
{{{1 € → 1.15 $}}}
{{{All transaction calculations are rounded down to the nearest $ / €.}}}
{{{//All transactions have a 2% exchange fee.//}}}
//Exchange://
<<nobr>>\
<div class="links__group">
<div>
From your Wallet:
<div>
<div class="links__group-split">
<div>
<<if $player.cash.USD >= 100 >>
<<link "100 $" "ExchangeOffice">>
<<set $player.cash.USD = $player.cash.USD - 100>>
<<set $player.cash.EUR = $player.cash.EUR + Math.floor( 87 - ( 87 * 0.02 ) )>>
<</link>>
<<else>>
<<disable>>
<<link "100 $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.USD >= 500 >>
<<link "500 $" "ExchangeOffice">>
<<set $player.cash.USD = $player.cash.USD - 500>>
<<set $player.cash.EUR = $player.cash.EUR + Math.floor( 435 - ( 435 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "500 $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.USD >= 1000 >>
<<link "1000 $" "ExchangeOffice">>
<<set $player.cash.USD = $player.cash.USD - 1000>>
<<set $player.cash.EUR = $player.cash.EUR + Math.floor( 870 - ( 870 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "1000 $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.USD > 0 >>
<<link "All $" "ExchangeOffice">>
<<set $player.cash.EUR = $player.cash.EUR + Math.floor( ($player.cash.USD * 0.87) - (($player.cash.USD * 0.87) * 0.02) )>>
<<set $player.cash.USD = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
</div>
<div>
<<if $player.cash.EUR >= 100 >>
<<link "100 €" "ExchangeOffice">>
<<set $player.cash.EUR = $player.cash.EUR - 100>>
<<set $player.cash.USD = $player.cash.USD + Math.floor( 115 - ( 115 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "100 €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.EUR >= 500 >>
<<link "500 €" "ExchangeOffice">>
<<set $player.cash.EUR = $player.cash.EUR - 500>>
<<set $player.cash.USD = $player.cash.USD + Math.floor( 575 - ( 575 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "500 €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.EUR >= 1000 >>
<<link "1000 €" "ExchangeOffice">>
<<set $player.cash.EUR = $player.cash.EUR - 1000>>
<<set $player.cash.USD = $player.cash.USD + Math.floor( 1150 - ( 1150 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "1000 €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.EUR > 0 >>
<<link "All €" "ExchangeOffice">>
<<set $player.cash.USD = $player.cash.USD + Math.floor(( $player.cash.EUR * 1.15 ) - (( $player.cash.EUR * 1.15 ) * 0.02 ) )>>
<<set $player.cash.EUR = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
</div>
</div>
</div>
</div>
<div>
From your Bank Account:
<div class="links__group-split">
<div>
<<if $player.cash.bank.USD >= 100 >>
<<link "100 $" "ExchangeOffice">>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 100>>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + Math.floor( 87 - ( 87 * 0.02 ) )>>
<</link>>
<<else>>
<<disable>>
<<link "100 $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.USD >= 500 >>
<<link "500 $" "ExchangeOffice">>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 500>>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + Math.floor( 435 - ( 435 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "500 $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.USD >= 1000 >>
<<link "1000 $" "ExchangeOffice">>
<<set $player.cash.bank.USD = $player.cash.bank.USD - 1000>>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + Math.floor( 870 - ( 870 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "1000 $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.USD > 0 >>
<<link "All $" "ExchangeOffice">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR + Math.floor( ($player.cash.bank.USD * 0.87) - (($player.cash.bank.USD * 0.87) * 0.02) )>>
<<set $player.cash.bank.USD = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All $" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
</div>
<div>
<<if $player.cash.bank.EUR >= 100 >>
<<link "100 €" "ExchangeOffice">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR - 100>>
<<set $player.cash.bank.USD = $player.cash.bank.USD + Math.floor( 115 - ( 115 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "100 €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.EUR >= 500 >>
<<link "500 €" "ExchangeOffice">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR - 500>>
<<set $player.cash.bank.USD = $player.cash.bank.USD + Math.floor( 575 - ( 575 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "500 €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.EUR >= 1000 >>
<<link "1000 €" "ExchangeOffice">>
<<set $player.cash.bank.EUR = $player.cash.bank.EUR - 1000>>
<<set $player.cash.bank.USD = $player.cash.bank.USD + Math.floor( 1150 - ( 1150 * 0.02 ))>>
<</link>>
<<else>>
<<disable>>
<<link "1000 €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
<<if $player.cash.bank.EUR > 0 >>
<<link "All €" "ExchangeOffice">>
<<set $player.cash.bank.USD = $player.cash.bank.USD + Math.floor(( $player.cash.bank.EUR * 1.15 ) - (( $player.cash.bank.EUR * 1.15 ) * 0.02 ) )>>
<<set $player.cash.bank.EUR = 0>>
<</link>>
<<else>>
<<disable>>
<<link "All €" "ExchangeOffice">><</link>>
<</disable>>
<</if>>
</div>
</div>
</div>
</div>
<</nobr>>
</div>
<<linkinternal>>@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the office|Bank]]<</linkinternal>><h1>The Home Appliances Store</h1>
<h2>You've decided to do some home shopping.</h2>
Browse through the various items the store offers:
<span class="link__internal">@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Go back|Mall]]</span><h1>Real Estate Agent</h1>
<h2>You're scrolling through the available listings:</h2>\
<p>@@.fas.fa-cog.fa-spin;@@ ''Warning'': __I haven't implemented any real estate mechanics yet.__
//For now, feel free to buy what you like if you want that kind of a money sink :D//</p>
<div class="card__container">\
<<for _listing range $realestate.suburbs>>\
<div class="card__container-section card__container-suburbs">\
<<capture _listing>>\
---- ''_listing.name''
Price: _listing.priceUSD $
//_listing.description//
<<if $player.cash.USD < _listing.priceUSD>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-wallet;@@
<<disable>>\
<<link "Buy" "RealEstateMarket">><</link>>
<</disable>>\
</span>\
<<else>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-wallet;@@
<<link "Buy" "RealEstateMarket">>
<<set $player.cash.USD = $player.cash.USD - _listing.priceUSD>>
<<set $player.ownedRealEstate.push(_listing)>>
<</link>>
</span>\
<</if>>\
<<if $player.cash.bank.USD < _listing.priceUSD>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-building-columns;@@
<<disable>>\
<<link "Buy" "RealEstateMarket">><</link>>
<</disable>>\
</span>
<<else>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-building-columns;@@
<<link "Buy" "RealEstateMarket">>
<<set $player.cash.bank.USD = $player.cash.bank.USD - _listing.priceUSD>>
<<set $player.ownedRealEstate.push(_listing)>>
<</link>>
</span>
<</if>>\
<</capture>>\
</div>\
<</for>>\
<<for _listing range $realestate.downtown>>\
<div class="card__container-section card__container-downtown">\
<<capture _listing>>\
---- ''_listing.name''
Price: _listing.priceUSD $
//_listing.description//
<<if $player.cash.USD < _listing.priceUSD>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-wallet;@@
<<disable>>\
<<link "Buy" "RealEstateMarket">><</link>>
<</disable>>\
</span>\
<<else>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-wallet;@@
<<link "Buy" "RealEstateMarket">>
<<set $player.cash.USD = $player.cash.USD - _listing.priceUSD>>
<<set $player.ownedRealEstate.push(_listing)>>
<</link>>
</span>\
<</if>>\
<<if $player.cash.bank.USD < _listing.priceUSD>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-building-columns;@@
<<disable>>\
<<link "Buy" "RealEstateMarket">><</link>>
<</disable>>\
</span>
<<else>>\
<span class="link__internal">@@.icon__fa.fa-solid.fa-building-columns;@@
<<link "Buy" "RealEstateMarket">>
<<set $player.cash.bank.USD = $player.cash.bank.USD - _listing.priceUSD>>
<<set $player.ownedRealEstate.push(_listing)>>
<</link>>
</span>
<</if>>\
<</capture>>\
</div>\
<</for>>
</div>
<span class="link__internal">@@.icon__fa.fa-solid.fa-arrow-left;@@ [[Exit the agency|Mall]]</span><<nobr>>\
<<formatcash>>
<<if passage() != "MainMenu" && passage() != "Intro-1" && passage() != "Intro-2">>
<div>
<div>@@.icon__fa.fa-solid.fa-calendar-days;@@ $datetime.week.current</div>
<<nobr>>
<<switch $datetime.day.current>>
<<case "Morning">>
<div class="ui__time ui__time-morning">@@.icon__fa.fa-solid.fa-clock;@@ @@.ui__time-text;$datetime.day.current@@</div>
<<case "Noon">>
<div class="ui__time ui__time-noon">@@.icon__fa.fa-solid.fa-clock;@@ @@.ui__time-text;$datetime.day.current@@</div>
<<case "Evening">>
<div class="ui__time ui__time-evening">@@.icon__fa.fa-solid.fa-clock;@@ @@.ui__time-text;$datetime.day.current@@</div>
<<case "Night">>
<div class="ui__time ui__time-night">@@.icon__fa.fa-solid.fa-clock;@@ @@.ui__time-text;$datetime.day.current@@</div>
<</switch>>
<</nobr>>
</div>
<div>
<div>@@.icon__fa.fa-solid.fa-user;@@ $player.name</div>
</div>
<div class="ui__bar-heading">
<div>@@.icon__fa.fa-solid.fa-bolt;@@ Stats:</div>
</div>
<div class="ui__bar-meters">
<<showmeter 'playerEnergy' `$player.energy / 100`>>
<<showmeter 'playerStrength' `$player.strength / 100`>>
<<showmeter 'playerAgility' `$player.agility / 100`>>
<<showmeter 'playerCharisma' `$player.charisma / 100`>>
</div>
<div class="ui__bar-heading">
<div>@@.icon__fa.fa-solid.fa-wallet;@@ Wallet:</div>
</div>
<div>
<div>$ $formattedCashWalletUSD</div>
<div>€ $formattedCashWalletEUR</div>
</div>
<div class="ui__bar-heading">
<div>@@.icon__fa.fa-solid.fa-building-columns;@@ Bank:</div>
</div>
<div>
<div>$ $formattedCashBankUSD</div>
<div>€ $formattedCashBankEUR</div>
</div>
<</if>>
<<linkinternal>>
@@.icon__fa.fa-solid.fa-circle-question;@@<<link "About">>
<<script>>
Dialog
.create("About", "ui__about")
.wikiPassage("About")
.open();
<</script>>
<</link>>
<</linkinternal>>
<div class="uibar__support">
<h4>Support the game!</h4>
<<linkinternal>>
@@.icon__fa.fa-brands.fa-patreon;@@
<a href="https://www.patreon.com/thisistesty" target="_blank" class="ui__bar-left link-internal">
<span>
Patreon
</span>
</a>
<</linkinternal>>
<<linkinternal>>
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="21px" height="21px" viewBox="0 0 30 30" version="1.1">
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</g>
</svg>
<a href="https://subscribestar.adult/thisistesty" target="_blank" class="ui__bar-left link-internal">
<span>
SubscribeStar
</span>
</a>
<</linkinternal>>
</div>
<</nobr>>/*Player object*/
<<set $player = {
name: "", /*Player Name*/
energy: 100, /*Player Energy*/
strength: 20, /*Player Strength*/
agility: 10, /*Player Agility*/
charisma: 40, /*Player Charisma*/
cash: { /*Cash on hand/in the bank*/
USD: 0,
EUR: 0,
bank: {
USD: 200,
EUR: 0
}
},
ownedRealEstate: [ /*Array of houses you own*/
{
id: "SmallHouse",
name: "Small House",
location: "Suburbs",
priceUSD: 300000,
description: "Small house provides with all the basic necessities.",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
}
],
domicile: { /*Currently living in*/
id: "Apartament",
name: "Apartament",
location: "Suburbs",
priceUSD: 200000,
description: "A small suburban apartament provides a single person with all the basic necessities.",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
},
occupation: {
current: {
name: "", /*Your legal job*/
minenergy: 0 /*Minimal amount of energy required for a given job*/
},
previous: [], /*Jobs you previously worked at*/
illegal: "" /*Your less legal job*/
},
crimeRecord: [], /*Your crime record logged by police*/
misc: {
gymSubscription: false
}
}>>
/*Datetime*/
<<set $datetime = {
week: {
table: ["Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"],
index: 0,
current: ""
},
day: {
table: ["Morning", "Noon", "Evening", "Night"],
index: 0,
current: ""
}
}>>
<<set $datetime.week.current = $datetime.week.table[$datetime.week.index]>>
<<set $datetime.day.current = $datetime.day.table[$datetime.day.index]>>
/*Stuff to buy*/
<<set $realestate = {
suburbs: [
{
id: "Apartament",
name: "Apartament",
location: "Suburbs",
priceUSD: 200000,
description: "A small suburban apartament provides a single person with all the basic necessities.",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
},
{
id: "SmallHouse",
name: "Small House",
location: "Suburbs",
priceUSD: 300000,
description: "A small house, where two or three people can live quite comfortably.",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
},
{
id: "MediumHouse",
name: "Medium House",
location: "Suburbs",
priceUSD: 500000,
description: "Medium-sized house, fit for a small family",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
},
{
id: "BigHouse",
name: "Big House",
location: "Suburbs",
priceUSD: 1000000,
description: "A big house with plenty of room for various activities",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
}
],
downtown: [
{
id: "StudioApartment",
name: "Studio Apartment",
location: "Downtown",
priceUSD: 250000,
description: "Small studio flat for max. 1 person, or a couple of desperate students.",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
},
{
id: "Penthouse",
name: "Penthouse",
location: "Downtown",
priceUSD: 2000000,
description: "Luxurious apartment on the very top of one of the downtown skyscrapers.",
inventory: {
bed: {level: 0},
desk: {level: 0},
laptop: {level: 0},
PC: {level: 0}
}
}
]
}>>
/*charlvl - Character levels - how does a character feel towards the player*/
/* -5 - hostile */
/* -4 - hateful */
/* -3 - resentful */
/* -2 - distrustful */
/* -1 - wary */
/* 0 - unknown */
/* 1 - just met */
/* 2 - neutral */
/* 3 - acquaintance */
/* 4 - friend */
/* 5 - best friend */
/* 6 - in love */
/* 7 - loyal */
/* 8 - devoted */
/*nextlvlmeter - from 0 to 100, progress until the next level. Used during repeatable events.*/
/*events - correspond with the passages/events/plt/characters/character/Story_Character-Event naming*/
/*e.g. intro: false for Chloe will signify that the Story_Chloe-Intro was not fired yet*/
<<set $plot = {
characters: {
chloe: {
charlvl: 0,
nextlvlmeter: 0,
events: {
randintro: false,
cafeafterintro: false
}
}
}
}>>
/*UI elements*/
<<newmeter 'playerEnergy'>>
<<label 'Energy: $player.energy'>>
<<sizing '100%' '15px'>>
<</newmeter>>
<<newmeter 'playerStrength'>>
<<label 'Strength: $player.strength'>>
<<sizing '100%' '15px'>>
<</newmeter>>
<<newmeter 'playerAgility'>>
<<label 'Agility: $player.agility'>>
<<sizing '100%' '15px'>>
<</newmeter>>
<<newmeter 'playerCharisma'>>
<<label 'Charisma: $player.charisma'>>
<<sizing '100%' '15px'>>
<</newmeter>>
/*Characters*/
<<character 'chars_manager' 'Shift manager' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>
<<character 'chars_redlight-prostitute' 'Prostitute' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>>
/*Plot Characters*/
<<character 'chars_chloe' 'Chloe' 'assets/img/characters/NPC/Work__Cashier-ShiftManager/canvas.png'>><<nobr>>\
<div class="phone__screen-infobar">
<div>
@@.phone__screen-infobartext;LTE@@
</div>
<div>
@@.fa-solid.fa-volume-xmark;@@@@.fa-solid.fa-signal;@@ @@.phone__screen-infobartext;100%@@@@.fa-solid.fa-battery-full;@@
</div>
</div>
<div class="phone__screen-container">
<<if passage() != "MainMenu" && passage() != "Intro-1">>
<h1>Story started!</h1>
<div class="uibar__support">
<span class="link__internal">
@@.icon__fa.fa-solid.fa-book-bookmark;@@<<link "Skills">>
<<script>>
Dialog
.create("Skills", "ui__skills")
.wikiPassage("Skills")
.open();
<</script>>
<</link>>
</span>
</div>
<<else>>
<h1>Start the story first :D</h1>
<</if>>
<br>
<p>Under construction</p>
<p>@@.fas.fa-cog.fa-spin;@@</p>
</div>
<</nobr>>\<<widget "datetimedaytype">>
<<nobr>>
<<done>>
<<switch $datetime.day.current>>
<<case "Morning">>
<<replace ".ui__time-text">><<type 40ms start 0s>>$datetime.day.current<</type>><</replace>>
<<case "Noon">>
<<replace ".ui__time-text">><<type 40ms start 0s>>$datetime.day.current<</type>><</replace>>
<<case "Evening">>
<<replace ".ui__time-text">><<type 40ms start 0s>>$datetime.day.current<</type>><</replace>>
<<case "Night">>
<<replace ".ui__time-text">><<type 40ms start 0s>>$datetime.day.current<</type>><</replace>>
<</switch>>
<</done>>
<</nobr>>
<</widget>><<widget "dynamicpassageappend" container>>
<<append "#button__story-next">>
<<link "@@.icon__fa-big.fa-solid.fa-circle-arrow-down.link__anim-click.anim__pulse;@@">>
<<remove "#button__story-next a">>
<<append "#story__dialog-space">>\
<span class="anim__appear">_contents</span>
<</append>>
<</link>>
<</append>>
<</widget>><<widget "dynamicpassagecontainer" container>>
<div id="story__dialog-space">\
<<nobr>>\
<<script>>
$( document ).ready(function() {
$("#button__story-next").click(function () {
$("#passages").scrollTop($("#passages").height()+99999999);
});
});
<</script>>
<</nobr>>\
_contents
</div>
<</widget>><<widget "formatcash">>\
<<nobr>>\
<<script>>
State.setVar("$formattedCashWalletUSD", variables().player.cash.USD.toLocaleString("en"));
State.setVar("$formattedCashWalletEUR", variables().player.cash.EUR.toLocaleString("en"));
State.setVar("$formattedCashBankUSD", variables().player.cash.bank.USD.toLocaleString("en"));
State.setVar("$formattedCashBankEUR", variables().player.cash.bank.EUR.toLocaleString("en"));
<</script>>
<</nobr>>\
<</widget>>\<<widget "linkinternal" container>>
\<span class="link__internal">_contents</span>\
<</widget>>