You are BOB, a daring crypto enthusiast on a high-stakes run through the digital frontier. Your cap proudly displays a 'B' for BOB (and maybe Bitcoin?). Your goal is to navigate this volatile world, collect $ Coins, and achieve the highest score possible!
Objective:
Run as far as you can, collecting valuable $ Coins to maximize your score. Skillfully avoid or strategically destroy various hazards to survive the crypto landscape!
Controls:
Jump: Space Bar / Up Arrow / Tap on Game Area.
Double Jump: Press Jump again while in mid-air. This ability has a cooldown, indicated by "DJ Ready!" or "DJ Wait..." in the UI. (Note: Double Jump is disabled during Bear Mode).
Pause/Resume: 'P' Key / Tap the Pause/Play button (|| / ▶) at the top-center of the game screen.
Bull Mode Speed Boost: While in Bull Mode (Magnet power-up), Press & Hold the screen (or Shift Key) to triple your speed and coin attraction range!
Mute Sounds: 'M' Key (toggles sound effects and music).
View Stats (Main Menu): 'S' Key (accesses lifetime statistics from the main menu).
Power-ups:
Collect these icons to gain temporary advantages:
Shield (S): A cyan orb with an 'S'. Protects BOB from one instance of damage from any hazard.
Score Multiplier (2x): A golden orb with '2x'. Doubles the score gained from collecting $ Coins and destroying enemies for its duration. (Note: Multiplier effect is paused and does not apply during Bear Mode).
Magnet (M) - Activate Bull Mode: A magenta orb with an 'M'. Transforms BOB into a powerful Bull!
Automatically attracts nearby $ Coins and other Power-ups.
Destroys ALL hazards on contact (Red Bears, Ground/Flying/Shooting Enemies, Projectiles, and Falling Blocks).
Earn bonus points for destroying Red Bears (+15) and Enemies (+25) while in Bull Mode. These points are also affected by the Score Multiplier if active.
Utilize the Bull Mode Speed Boost (see Controls) for enhanced speed and magnetism.
Cannot be picked up or activated if Bear Mode is currently active.
Invincibility (*): A white flashing orb with a '*'. BOB becomes temporarily invincible, flashing and destroying all hazards on contact.
Important: Power-up effects (like Shield + Multiplier) can stack! Timer bars at the top of the screen show the remaining duration of active power-ups.
Hazards:
Avoid these dangers or use power-ups to overcome them:
Red Bears: Stationary bear-shaped obstacles. Can be destroyed by Bull Mode or Invincibility. (During Bear Mode, these transform into aggressive, faster-moving Bulls that charge at BOB!)
Bear Coin (B): A menacing red coin with a 'B'. Appears after reaching a score of 400.
Collecting this (unless BOB is Invincible or in Bull Mode) triggers Bear Mode.
Bear Mode Effects:
BOB transforms into a Red Bear.
All existing Red Bear obstacles on screen become aggressive Bulls that charge towards BOB at increased speed.
BOB's score rapidly decreases.
Score gain from distance traveled and $ Coins is paused.
Double Jump is disabled.
This mode lasts for a short, perilous period (equivalent to Bull Mode duration).
Ground Enemies (Purple): Patrol on ground surfaces and platforms. Can be stomped on (jump on their head) or destroyed by power-ups.
Flying Enemies (Orange): Move across the screen in a wave pattern. Can be stomped on or destroyed by power-ups.
Shooting Enemies (Green): Stationary turrets that fire red projectiles. Can be stomped on or destroyed by power-ups.
Projectiles (Red): Fired by Shooting Enemies. Avoid or destroy with power-ups.
Falling Blocks (Grey): Drop from the top of the screen without warning.
Glitch Zones (Magenta Tint): Areas that temporarily distort BOB's vision with a visual glitch effect, making navigation harder.
Pits: Gaps in the ground. Falling into one means game over!
Scoring:
$ Coins: +10 points each. (This becomes +20 with an active Score Multiplier. Score gain from coins is paused during Bear Mode).
Stomping Enemies: +25 points. (Becomes +50 with Score Multiplier. Cannot stomp during Bear Mode).
Destroying Red Bears (in Bull Mode): +15 points. (Becomes +30 with Score Multiplier).
Destroying Enemies (in Bull Mode): +25 points. (Becomes +50 with Score Multiplier).
Distance Traveled: Continuously adds to the score based on speed. (Score gain from distance is paused during Bear Mode).
Bear Mode: BOB's score will rapidly decrease while active. Try to survive!
Good luck, BOB! Grind hard, adapt to the changing biomes and day/night cycles, and aim for that ultimate high score!