GRIND HOUSE CRYPTO RUNNER - MANUAL
Objective:
Run as far as you can, collecting $ Coins to increase your score. Avoid or destroy hazards to survive!
Controls:
- Jump: Space Bar / Up Arrow / Tap on Game Area
- Double Jump: Press Jump again while in mid-air (has a cooldown). Disabled in Bear Mode.
- Pause/Resume: 'P' Key / Tap the Pause/Play button at the top-center of the game screen.
- Bull Mode Speed Boost: Press & Hold Screen (or Shift Key) while in Bull Mode.
Power-ups:
- Shield (S): Protects you from one hit.
- Score Multiplier (2x): Doubles the score you get from coins and destroying enemies for a short time. (Note: Inactive during Bear Mode)
- Magnet (M) - Bull Mode: Transforms you into a powerful Bull!
- Attracts nearby $ Coins & Power-ups.
- Destroys ALL hazards on contact (Bears, Enemies, Projectiles, Falling Blocks).
- Earn bonus points for destroying Bears and Enemies in this mode.
- Press & Hold screen or Shift key to triple your speed!
- Cannot be activated if Bear Mode is active.
- Invincibility (*): Makes you flash and destroy all hazards on contact for a short period.
Note: Power-up effects can stack!
Hazards:
- Red Bears: Stationary obstacles. Can be destroyed in Bull Mode. (Transform into faster, moving Bulls during Bear Mode!)
- Bear Coin (B): A dangerous red coin. Spawns after score 400. Picking it up (unless Invincible/Bull Mode) activates Bear Mode:
- You transform into a Red Bear.
- All Red Bear obstacles on screen transform into aggressive Bulls that move towards you at increased speed.
- Your score rapidly decreases.
- Score gain from distance and $ Coins is paused.
- Lasts for a short, dangerous period (same duration as Bull Mode).
- Double Jump is disabled.
- Ground Enemies (Purple): Walk on ground/platforms. Can be stomped on or destroyed by power-ups.
- Flying Enemies (Orange): Fly across the screen. Can be stomped on or destroyed by power-ups.
- Shooting Enemies (Green): Stationary and shoot projectiles. Can be stomped on or destroyed by power-ups.
- Projectiles (Red): Fired by Shooting Enemies.
- Falling Blocks (Grey): Fall from the sky.
- Glitch Zones (Magenta Tint): Temporarily distort your vision.
- Pits: Don't fall in!
Scoring:
- $ Coins: +10 points (x2 with multiplier, score gain paused in Bear Mode)
- Stomping Enemies: +25 points (x2 with multiplier)
- Destroying Bears (Bull Mode): +15 points (x2 with multiplier)
- Destroying Enemies (Bull Mode): +25 points (x2 with multiplier)
- Distance traveled also contributes to your score (paused in Bear Mode).
- Bear Mode: Score rapidly decreases.