{$CLEO .cs} 0000: NOP wait 0 // Define the player character using the opcode 0@ // This assigns the player character to the temporary variable 0@ 0@ = PlayerActor // Check if the player character is defined if Actor.Defined(0@) // This checks if the player character exists then // Load and create the Ford vehicle (replace #MUSTANG with the correct model ID) 03A4: load_model #MUSTANG wait 1000 // Wait for the model to load // Create the vehicle at the specified coordinates 01C2: create_car #MUSTANG at 0.0 0.0 0.0 end // Display a message print "Ford vehicle spawned successfully!" 5000