-- Load Rayfield library for GUI local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() -- Create the main GUI window local Window = Rayfield:CreateWindow({ Name = "REINEXE LABAS MGA CHEATER", LoadingTitle = "Custom Control Panel", LoadingSubtitle = "Customize your character chams and ESP", }) -- Variables and Services local Players = game:GetService("Players") local CoreGui = game:GetService("CoreGui") local RunService = game:GetService("RunService") local lp = Players.LocalPlayer local chamsEnabled = false local chamsFillColor = Color3.fromRGB(204, 153, 255) -- Default Chams color local chamsOutlineColor = Color3.fromRGB(255, 255, 255) -- Outline color local FillTransparency = 0.5 local OutlineTransparency = 0 local ESPEnabled = false local ESPColor = Color3.fromRGB(0, 255, 0) -- Default ESP color local StudsLimit = 7000 -- Maximum distance for ESP visibility local skyboxEnabled = false -- SELFCHAMS FUNCTIONS -- Function to apply color and transparency to highlights local function applyColor(highlight) highlight.FillColor = chamsFillColor highlight.FillTransparency = FillTransparency highlight.OutlineColor = chamsOutlineColor highlight.OutlineTransparency = OutlineTransparency end -- Toggle chams function local function toggleChams() if chamsEnabled then -- Create storage for highlights if it doesn't exist if not CoreGui:FindFirstChild("Highlight_Storage") then local Storage = Instance.new("Folder") Storage.Name = "Highlight_Storage" Storage.Parent = CoreGui end -- Create highlights for each part of the character local function Highlight(object) local highlight = Instance.new("Highlight") highlight.Name = object.Name .. "_Highlight" applyColor(highlight) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Parent = CoreGui:FindFirstChild("Highlight_Storage") highlight.Adornee = object if object:IsA("BasePart") then object.Material = Enum.Material.ForceField end end -- Highlight character parts local function HighlightCharacter(character) if character then for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then Highlight(part) end end for _, item in ipairs(character:GetChildren()) do if item:IsA("Tool") or item:IsA("Model") then Highlight(item) end end end end HighlightCharacter(lp.Character) -- Ensure new character parts get chams after respawn lp.CharacterAdded:Connect(function(character) HighlightCharacter(character) end) else -- Remove existing chams local Storage = CoreGui:FindFirstChild("Highlight_Storage") if Storage then Storage:Destroy() end end end -- GUI Toggle for enabling/disabling chams local ChamsTab = Window:CreateTab("🟦 SELFCHAMS", nil) ChamsTab:CreateToggle({ Name = "Enable Chams", CurrentValue = false, Callback = function(Value) chamsEnabled = Value toggleChams() end, }) -- GUI Color Picker for selecting chams color ChamsTab:CreateColorPicker({ Name = "Select Chams Color", Color = chamsFillColor, Callback = function(Color) chamsFillColor = Color if chamsEnabled then local Storage = CoreGui:FindFirstChild("Highlight_Storage") if Storage then for _, highlight in ipairs(Storage:GetChildren()) do if highlight:IsA("Highlight") then applyColor(highlight) end end end end end, }) -- SKYBOX & VIOLET LIGHT FUNCTIONS -- Nebula Skybox Configuration local Lighting = game:GetService("Lighting") -- Nebula skybox asset IDs local NebulaSkybox = { SkyboxBk = "rbxassetid://159454299", SkyboxDn = "rbxassetid://159454296", SkyboxFt = "rbxassetid://159454293", SkyboxLf = "rbxassetid://159454286", SkyboxRt = "rbxassetid://159454300", SkyboxUp = "rbxassetid://159454288" } -- Function to apply the Nebula skybox local function applyNebulaSkybox() local sky = Lighting:FindFirstChildOfClass("Sky") or Instance.new("Sky", Lighting) sky.SkyboxBk = NebulaSkybox.SkyboxBk sky.SkyboxDn = NebulaSkybox.SkyboxDn sky.SkyboxFt = NebulaSkybox.SkyboxFt sky.SkyboxLf = NebulaSkybox.SkyboxLf sky.SkyboxRt = NebulaSkybox.SkyboxRt sky.SkyboxUp = NebulaSkybox.SkyboxUp print("Nebula Skybox Enabled") end -- Function to enable violet light with strong shadows and fog local function enableConstantVioletLight() local lighting = game:GetService("Lighting") -- Apply settings for constant violet light lighting.GlobalShadows = true -- Enable strong shadows lighting.Brightness = 1 lighting.ClockTime = 12 -- Set to any time for consistent violet appearance lighting.FogStart = 0 -- Fog starts from the camera lighting.FogEnd = 100 -- Adjust for fog density lighting.FogColor = Color3.fromRGB(138, 43, 226) -- Violet color for fog lighting.Ambient = Color3.fromRGB(138, 43, 226) -- Ambient light color lighting.OutdoorAmbient = Color3.fromRGB(138, 43, 226) -- Outdoor ambient light color print("Violet Light Enabled") end -- Run the function once enableConstantVioletLight() -- Continuously reapply the violet light settings RunService.RenderStepped:Connect(enableConstantVioletLight) -- Function to reset lighting settings local function resetLighting() local lighting = game:GetService("Lighting") local sky = Lighting:FindFirstChildOfClass("Sky") if sky then sky:Destroy() end lighting.GlobalShadows = false lighting.Brightness = 2 lighting.FogColor = Color3.fromRGB(255, 255, 255) -- Reset to default lighting.Ambient = Color3.fromRGB(255, 255, 255) lighting.OutdoorAmbient = Color3.fromRGB(255, 255, 255) print("Skybox & Violet Light Disabled") end -- Skybox & Violet Light Toggle ChamsTab:CreateToggle({ Name = "Enable Skybox & Violet Light", CurrentValue = false, Callback = function(Value) skyboxEnabled = Value if skyboxEnabled then applyNebulaSkybox() enableConstantVioletLight() else resetLighting() end end, }) -- ESP FUNCTIONS -- Function to create and customize ESP box for a player local function createESPBox(player) local espBox = Drawing.new("Text") espBox.Size = 14 espBox.Color = ESPColor espBox.Outline = true espBox.Center = true espBox.Visible = false return espBox end -- Function to update ESP box position and visibility local function updateESPBox(espBox, player) if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local camera = workspace.CurrentCamera local rootPart = player.Character.HumanoidRootPart local screenPosition, onScreen = camera:WorldToViewportPoint(rootPart.Position) local distance = (rootPart.Position - lp.Character.HumanoidRootPart.Position).magnitude -- Update ESP box properties if onScreen and distance <= StudsLimit then espBox.Position = Vector2.new(screenPosition.X, screenPosition.Y - 30) espBox.Text = player.Name .. " | " .. math.floor(distance) .. " studs" espBox.Color = ESPColor espBox.Visible = true else espBox.Visible = false end else espBox.Visible = false end end -- Main ESP Update Loop local espBoxes = {} RunService.RenderStepped:Connect(function() if ESPEnabled then for _, player in pairs(Players:GetPlayers()) do if player ~= lp then if not espBoxes[player] then espBoxes[player] = createESPBox(player) end updateESPBox(espBoxes[player], player) end end else for _, box in pairs(espBoxes) do box.Visible = false end end end) -- Cleanup ESP boxes when player leaves Players.PlayerRemoving:Connect(function(player) if espBoxes[player] then espBoxes[player]:Remove() espBoxes[player] = nil end end) -- ESP GUI Controls local ESPTab = Window:CreateTab("🟩 ESP", nil) -- ESP Toggle ESPTab:CreateToggle({ Name = "Enable ESP", CurrentValue = false, Callback = function(Value) ESPEnabled = Value end, }) -- ESP Color Picker ESPTab:CreateColorPicker({ Name = "Select ESP Color", Color = ESPColor, Callback = function(Color) ESPColor = Color for _, box in pairs(espBoxes) do box.Color = ESPColor end end, }) -- ESP Distance Limit Slider ESPTab:CreateSlider({ Name = "ESP Distance Limit", Range = {100, 7000}, Increment = 50, Suffix = "studs", CurrentValue = StudsLimit, Callback = function(Value) StudsLimit = Value end, }) -- Main Loop to continuously check GUI state while true do task.wait(0.1) end