{$CLEO .cs}

0000: NOP
wait 0

// Define the player character using the opcode 0@
// This assigns the player character to the temporary variable 0@
0@ = PlayerActor

// Check if the player character is defined
if
    Actor.Defined(0@)  // This checks if the player character exists
then
    // Load and create the Ford vehicle (replace #MUSTANG with the correct model ID)
    03A4: load_model #MUSTANG
    wait 1000  // Wait for the model to load
    
    // Create the vehicle at the specified coordinates
    01C2: create_car #MUSTANG at 0.0 0.0 0.0
end

// Display a message
print "Ford vehicle spawned successfully!" 5000

                                                 