<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
    <Item>
      <modelName>shadow</modelName>
      <txdName>shadow</txdName>
      <handlingId>SHADOW</handlingId>
      <gameName>shadow</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>ANNIHL</audioNameHash>
      <layout>LAYOUT_HELI_SWAT</layout>
      <coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_HELI_CAMERA</cameraName>
      <aimCameraName>HELI_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.035000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.190000" y="0.345000" z="0.490000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
          <Offset x="-0.504000" y="-0.143000" z="0.478000" />
          <SeatIndex value="2" />
        </Item>
        <Item>
          <Offset x="0.599000" y="-0.448000" z="0.466000" />
          <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.050000" z="0.625000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
      <vfxInfoName>VFXVEHICLEINFO_HELI_ANNIHILATOR</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.200100" />
      <wheelScaleRear value="0.117600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="0.200000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="0.200000" />
      <damageMapScale value="0.300000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">25.000000
        35.000000
        100.000000
        200.000000
        1000.000000
        1000.000000</lodDistances>
      <minSeatHeight value="0.969" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.500000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_HAS_LIVERY FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_DOOR_PHYSICS FLAG_HAS_BULLET_RESISTANT_GLASS</flags>
      <type>VEHICLE_TYPE_HELI</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_MAVERICK</dashboardType>
      <vehicleClass>VC_HELICOPTER</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>s_m_y_marine_03</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="true" />
      <requiredExtras />
      <rewards>
      </rewards>
      <cinematicPartCamera>
        <Item>HELI_REAR_ROTOR_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
      <buoyancySphereSizeScale value="0.900000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>HELI_ANNIHILATOR_FRONT_RIGHT</Item>
        <Item>HELI_LEFT_SIDE_PASSENGER</Item>
        <Item>HELI_RIGHT_SIDE_PASSENGER</Item>
        <Item>HELI_FROGGER_REAR_LEFT</Item>
        <Item>HELI_FROGGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
  </InitDatas>
  <txdRelationships>
    <Item>
      <parent>vehicles_wornflyer_interior</parent>
      <child>shadow</child>
    </Item>
    <Item>
      <parent>vehicles_wornflyer_interior</parent>
      <child>shadow2</child>
    </Item>
  </txdRelationships>
</CVehicleModelInfo__InitDataList>
  